Changelog update, stuff
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@@ -1,19 +1,16 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Barotrauma.Lights;
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using System.Diagnostics;
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using Microsoft.Xna.Framework.Content;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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class GameScreen : Screen
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{
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Camera cam;
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private Camera cam;
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Color waterColor = new Color(0.75f, 0.8f, 0.9f, 1.0f);
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private Color waterColor = new Color(0.75f, 0.8f, 0.9f, 1.0f);
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readonly RenderTarget2D renderTargetBackground;
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readonly RenderTarget2D renderTarget;
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