Allow sub makers to alter the ID Card's description property on spawn points
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@@ -21,6 +21,7 @@ namespace Barotrauma
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protected SpawnType spawnType;
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//characters spawning at the waypoint will be given an ID card with these tags
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private string idCardDesc;
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private string[] idCardTags;
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//only characters with this job will be spawned at the waypoint
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@@ -57,6 +58,11 @@ namespace Barotrauma
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}
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}
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public string IdCardDesc
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{
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get { return idCardDesc; }
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private set { idCardDesc = value; }
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}
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public string[] IdCardTags
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{
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get { return idCardTags; }
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@@ -113,6 +119,7 @@ namespace Barotrauma
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public override MapEntity Clone()
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{
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var clone = new WayPoint(rect, Submarine);
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clone.idCardDesc = idCardDesc;
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clone.idCardTags = idCardTags;
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clone.spawnType = spawnType;
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clone.assignedJob = assignedJob;
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@@ -570,6 +577,11 @@ namespace Barotrauma
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Enum.TryParse<SpawnType>(element.GetAttributeString("spawn", "Path"), out w.spawnType);
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string idCardDescString = element.GetAttributeString("idcarddesc", "");
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if (!string.IsNullOrWhiteSpace(idCardDescString))
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{
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w.IdCardDesc = idCardDescString;
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}
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string idCardTagString = element.GetAttributeString("idcardtags", "");
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if (!string.IsNullOrWhiteSpace(idCardTagString))
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{
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@@ -604,6 +616,7 @@ namespace Barotrauma
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new XAttribute("y", (int)(rect.Y - Submarine.HiddenSubPosition.Y)),
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new XAttribute("spawn", spawnType));
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if (idCardDesc != null) element.Add(new XAttribute("idcarddesc", idCardDesc));
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if (idCardTags.Length > 0)
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{
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element.Add(new XAttribute("idcardtags", string.Join(",", idCardTags)));
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