(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
This commit is contained in:
@@ -151,6 +151,7 @@ namespace Barotrauma
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for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations
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for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations
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{
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{
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string[] presplit = csvContent[i].Split(','); // Handling speaker index fetching, somehow doesn't work with the regex
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string[] split = SplitCSV(csvContent[i]);
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string[] split = SplitCSV(csvContent[i]);
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int emptyFields = 0;
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int emptyFields = 0;
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@@ -172,20 +173,20 @@ namespace Barotrauma
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continue;
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continue;
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}
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}
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string speaker = split[1];
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string speaker = presplit[1];
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int depthIndex = int.Parse(split[2]);
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int depthIndex = int.Parse(presplit[2]);
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// 3 = original line
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// 3 = original line
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string line = split[4].Replace("\"", "");
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string line = split[4].Replace("\"", "");
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string flags = split[5].Replace("\"", "");
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string flags = split[5].Replace("\"", "");
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string allowedJobs = split[6].Replace("\"", "");
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string allowedJobs = split[6].Replace("\"", "");
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string speakerTags = split[7].Replace("\"", "");
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string speakerTags = split[7].Replace("\"", "");
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string minIntensity = split[8].Replace("\"", "");
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string minIntensity = split[8].Replace("\"", "").Replace(",", ".");
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string maxIntensity = split[9].Replace("\"", "");
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string maxIntensity = split[9].Replace("\"", "").Replace(",", ".");
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string element =
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string element =
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$"{GetIndenting(depthIndex)}" +
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$"{GetIndenting(depthIndex)}" +
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$"<Conversation line=\"{line}\" " +
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$"<Conversation line=\"{line}\" " +
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$"{GetVariable("speaker" ,speaker)}" +
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$"{GetVariable("speaker", speaker)}" +
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$"{GetVariable("flags", flags)}" +
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$"{GetVariable("flags", flags)}" +
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$"{GetVariable("allowedjobs", allowedJobs)}" +
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$"{GetVariable("allowedjobs", allowedJobs)}" +
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$"{GetVariable("speakertags", speakerTags)}" +
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$"{GetVariable("speakertags", speakerTags)}" +
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@@ -388,18 +388,6 @@ namespace Barotrauma
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buttonPressCooldown = ButtonPressInterval;
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buttonPressCooldown = ButtonPressInterval;
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break;
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break;
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}
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}
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else
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{
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if (!door.HasRequiredItems(character, false) && shouldBeOpen)
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{
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currentPath.Unreachable = true;
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return;
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}
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door.Item.TryInteract(character, false, true, true);
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buttonPressCooldown = ButtonPressInterval;
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break;
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}
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}
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}
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}
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}
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}
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}
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@@ -426,12 +414,20 @@ namespace Barotrauma
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if (!nextNode.Waypoint.ConnectedDoor.HasRequiredItems(character, false)) { return null; }
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if (!nextNode.Waypoint.ConnectedDoor.HasRequiredItems(character, false)) { return null; }
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}
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}
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if (!canBreakDoors)
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{
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//door closed and the character can't open doors -> node can't be traversed
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if (!canOpenDoors || character.LockHands) return null;
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var doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetConnectedComponents<Controller>();
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if (!doorButtons.Any()) return null;
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foreach (Controller button in doorButtons)
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foreach (Controller button in doorButtons)
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{
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{
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if (Math.Sign(button.Item.Position.X - nextNode.Waypoint.Position.X) !=
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if (Math.Sign(button.Item.Position.X - nextNode.Waypoint.Position.X) !=
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Math.Sign(node.Position.X - nextNode.Position.X)) { continue; }
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Math.Sign(node.Position.X - nextNode.Position.X)) continue;
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if (!button.HasRequiredItems(character, false)) { return null; }
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if (!button.HasRequiredItems(character, false)) return null;
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}
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}
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}
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}
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}
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}
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@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
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get { return name; }
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get { return name; }
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}
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}
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[Editable, Serialize("", true, translationTextTag: "ItemMsg")]
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[Editable, Serialize("", true)]
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public string Msg
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public string Msg
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{
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{
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get;
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get;
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@@ -261,6 +261,25 @@ namespace Barotrauma
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}
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}
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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public override Rectangle Rect
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{
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{
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get
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get
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@@ -37,7 +37,6 @@ namespace Barotrauma
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text = text.Replace("&", "&");
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text = text.Replace("&", "&");
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text = text.Replace("<", "<");
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text = text.Replace("<", "<");
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text = text.Replace(">", ">");
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text = text.Replace(">", ">");
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text = text.Replace(""", "\"");
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infoList.Add(text);
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infoList.Add(text);
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}
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}
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}
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}
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