Unstable 1.2.1.0

This commit is contained in:
Markus Isberg
2023-11-10 17:45:19 +02:00
parent 2ea58c58a7
commit 8a2e2ea0ae
268 changed files with 4076 additions and 1843 deletions
@@ -800,7 +800,10 @@ namespace Barotrauma
float damageAmount = contactDot * Body.Mass / limb.character.Mass;
limb.character.LastDamageSource = submarine;
limb.character.DamageLimb(ConvertUnits.ToDisplayUnits(collision.ImpactPos), limb,
AfflictionPrefab.ImpactDamage.Instantiate(damageAmount).ToEnumerable(), 0.0f, true, 0.0f);
AfflictionPrefab.ImpactDamage.Instantiate(damageAmount).ToEnumerable(),
stun: 0.0f,
playSound: true,
attackImpulse: Vector2.Zero);
if (limb.character.IsDead)
{