Unstable 1.2.1.0
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@@ -160,7 +160,7 @@ namespace Barotrauma
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partial void InitProjSpecific();
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public AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = true)
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public AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound = true)
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{
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if (Health <= 0.0f) { return new AttackResult(0.0f); }
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