Unstable 1.2.1.0
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@@ -89,7 +89,7 @@ namespace Barotrauma
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partial void AddDamageProjSpecific(float damage, Vector2 worldPosition);
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public AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = true)
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public AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound = true)
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{
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AddDamage(attack.StructureDamage, worldPosition);
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return new AttackResult(attack.StructureDamage);
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