Unstable 1.2.1.0
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@@ -9,7 +9,7 @@ namespace Barotrauma
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Vector2 WorldPosition { get; }
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float Health { get; }
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AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = true);
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AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound = true);
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public readonly struct AttackEventData
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