Unstable 1.2.1.0
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@@ -1016,7 +1016,11 @@ namespace Barotrauma
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if (waterVolume < Volume)
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{
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LethalPressure -= PressureDropSpeed * deltaTime;
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//pressure drop speed is inversely proportionate to water percentage
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//= pressure drops very fast if the hull is nowhere near full
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float waterVolumeFactor = Math.Max((100.0f - WaterPercentage) / 10.0f, 1.0f);
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LethalPressure -=
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PressureDropSpeed * waterVolumeFactor * deltaTime;
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if (WaterVolume <= 0.0f)
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{
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#if CLIENT
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