Unstable 1.2.1.0
This commit is contained in:
@@ -240,7 +240,21 @@ namespace Barotrauma
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}
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}
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public Item RootContainer { get; private set; }
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private Item rootContainer;
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public Item RootContainer
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{
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get { return rootContainer; }
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private set
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{
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if (value == this)
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{
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DebugConsole.ThrowError($"Attempted to set the item \"{Prefab.Identifier}\" as it's own root container!\n{Environment.StackTrace.CleanupStackTrace()}");
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rootContainer = null;
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return;
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}
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rootContainer = value;
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}
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}
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private bool inWaterProofContainer;
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@@ -443,7 +457,7 @@ namespace Barotrauma
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set
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{
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if (scale == value) { return; }
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scale = MathHelper.Clamp(value, 0.01f, 10.0f);
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scale = MathHelper.Clamp(value, Prefab.MinScale, Prefab.MaxScale);
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float relativeScale = scale / base.Prefab.Scale;
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@@ -862,7 +876,25 @@ namespace Barotrauma
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{
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get
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{
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return ownInventory?.AllItems ?? Enumerable.Empty<Item>();
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if (OwnInventories.Length < 2)
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{
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if (OwnInventory == null) { yield break; }
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foreach (var item in OwnInventory.AllItems)
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{
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yield return item;
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}
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}
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else
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{
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foreach (var inventory in OwnInventories)
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{
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foreach (var item in inventory.AllItems)
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{
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yield return item;
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}
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}
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}
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}
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}
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@@ -871,6 +903,8 @@ namespace Barotrauma
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get { return ownInventory; }
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}
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public readonly ImmutableArray<ItemInventory> OwnInventories = ImmutableArray<ItemInventory>.Empty;
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[Editable, Serialize(false, IsPropertySaveable.Yes, description:
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"Enable if you want to display the item HUD side by side with another item's HUD, when linked together. " +
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"Disclaimer: It's possible or even likely that the views block each other, if they were not designed to be viewed together!")]
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@@ -1057,7 +1091,8 @@ namespace Barotrauma
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{
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if (!Physics.TryParseCollisionCategory(collisionCategoryStr, out Category cat))
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{
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DebugConsole.ThrowError("Invalid collision category in item \"" + Name + "\" (" + collisionCategoryStr + ")");
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DebugConsole.ThrowError("Invalid collision category in item \"" + Name + "\" (" + collisionCategoryStr + ")",
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contentPackage: element.ContentPackage);
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}
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else
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{
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@@ -1192,6 +1227,8 @@ namespace Barotrauma
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ownInventory = itemContainer.Inventory;
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}
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OwnInventories = GetComponents<ItemContainer>().Select(ic => ic.Inventory).ToImmutableArray();
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qualityComponent = GetComponent<Quality>();
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IsLadder = GetComponent<Ladder>() != null;
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@@ -1210,7 +1247,8 @@ namespace Barotrauma
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var holdables = components.Where(c => c is Holdable);
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if (holdables.Count() > 1)
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{
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DebugConsole.AddWarning($"Item {Prefab.Identifier} has multiple {nameof(Holdable)} components ({string.Join(", ", holdables.Select(h => h.GetType().Name))}).");
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DebugConsole.AddWarning($"Item {Prefab.Identifier} has multiple {nameof(Holdable)} components ({string.Join(", ", holdables.Select(h => h.GetType().Name))}).",
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Prefab.ContentPackage);
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}
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InsertToList();
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@@ -1654,6 +1692,12 @@ namespace Barotrauma
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while (rootContainer.Container != null)
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{
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rootContainer = rootContainer.Container;
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if (rootContainer == this)
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{
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DebugConsole.ThrowError($"Invalid container hierarchy: \"{Prefab.Identifier}\" was contained inside itself!\n{Environment.StackTrace.CleanupStackTrace()}");
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rootContainer = null;
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break;
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}
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inWaterProofContainer |= rootContainer.WaterProof;
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}
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newRootContainer = rootContainer;
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@@ -1916,7 +1960,7 @@ namespace Barotrauma
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}
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public AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = true)
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public AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime,bool playSound = true)
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{
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if (Indestructible || InvulnerableToDamage) { return new AttackResult(); }
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@@ -2533,8 +2577,7 @@ namespace Barotrauma
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foreach (Connection c in connectionPanel.Connections)
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{
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if (connectionFilter != null && !connectionFilter.Invoke(c)) { continue; }
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var recipients = c.Recipients;
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foreach (Connection recipient in recipients)
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foreach (Connection recipient in c.Recipients)
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{
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var component = recipient.Item.GetComponent<T>();
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if (component != null && !connectedComponents.Contains(component))
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@@ -2587,9 +2630,20 @@ namespace Barotrauma
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private void GetConnectedComponentsRecursive<T>(Connection c, HashSet<Connection> alreadySearched, List<T> connectedComponents, bool ignoreInactiveRelays, bool allowTraversingBackwards = true) where T : ItemComponent
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{
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alreadySearched.Add(c);
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var recipients = c.Recipients;
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foreach (Connection recipient in recipients)
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static IEnumerable<Connection> GetRecipients(Connection c)
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{
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foreach (Connection recipient in c.Recipients)
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{
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yield return recipient;
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}
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//check circuit box inputs/outputs this connection is connected to
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foreach (var circuitBoxConnection in c.CircuitBoxConnections)
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{
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yield return circuitBoxConnection.Connection;
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}
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}
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foreach (Connection recipient in GetRecipients(c))
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{
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if (alreadySearched.Contains(recipient)) { continue; }
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var component = recipient.Item.GetComponent<T>();
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@@ -2598,23 +2652,53 @@ namespace Barotrauma
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connectedComponents.Add(component);
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}
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//connected to a wifi component -> see which other wifi components it can communicate with
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var wifiComponent = recipient.Item.GetComponent<WifiComponent>();
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if (wifiComponent != null && wifiComponent.CanTransmit())
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var circuitBox = recipient.Item.GetComponent<CircuitBox>();
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if (circuitBox != null)
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{
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foreach (var wifiReceiver in wifiComponent.GetTransmittersInRange())
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//if this is a circuit box, check what the connection is connected to inside the box
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var potentialCbConnection = circuitBox.FindInputOutputConnection(recipient);
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if (potentialCbConnection.TryUnwrap(out var cbConnection))
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{
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var receiverConnections = wifiReceiver.Item.Connections;
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if (receiverConnections == null) { continue; }
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foreach (Connection wifiOutput in receiverConnections)
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if (cbConnection is CircuitBoxInputConnection inputConnection)
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{
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if ((wifiOutput.IsOutput == recipient.IsOutput) || alreadySearched.Contains(wifiOutput)) { continue; }
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GetConnectedComponentsRecursive(wifiOutput, alreadySearched, connectedComponents, ignoreInactiveRelays, allowTraversingBackwards);
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foreach (var connectedTo in inputConnection.ExternallyConnectedTo)
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{
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if (alreadySearched.Contains(connectedTo.Connection)) { continue; }
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CheckRecipient(connectedTo.Connection);
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}
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}
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else
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{
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foreach (var connectedFrom in cbConnection.ExternallyConnectedFrom)
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{
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if (alreadySearched.Contains(connectedFrom.Connection) || !allowTraversingBackwards) { continue; }
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CheckRecipient(connectedFrom.Connection);
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}
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}
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}
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}
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CheckRecipient(recipient);
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recipient.Item.GetConnectedComponentsRecursive(recipient, alreadySearched, connectedComponents, ignoreInactiveRelays, allowTraversingBackwards);
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void CheckRecipient(Connection recipient)
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{
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//connected to a wifi component -> see which other wifi components it can communicate with
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var wifiComponent = recipient.Item.GetComponent<WifiComponent>();
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if (wifiComponent != null && wifiComponent.CanTransmit())
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{
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foreach (var wifiReceiver in wifiComponent.GetTransmittersInRange())
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{
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var receiverConnections = wifiReceiver.Item.Connections;
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if (receiverConnections == null) { continue; }
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foreach (Connection wifiOutput in receiverConnections)
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{
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if ((wifiOutput.IsOutput == recipient.IsOutput) || alreadySearched.Contains(wifiOutput)) { continue; }
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GetConnectedComponentsRecursive(wifiOutput, alreadySearched, connectedComponents, ignoreInactiveRelays, allowTraversingBackwards);
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}
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}
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}
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recipient.Item.GetConnectedComponentsRecursive(recipient, alreadySearched, connectedComponents, ignoreInactiveRelays, allowTraversingBackwards);
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}
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}
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if (ignoreInactiveRelays)
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