Unstable 1.2.1.0

This commit is contained in:
Markus Isberg
2023-11-10 17:45:19 +02:00
parent 2ea58c58a7
commit 8a2e2ea0ae
268 changed files with 4076 additions and 1843 deletions
@@ -26,6 +26,13 @@ namespace Barotrauma
public readonly int BuyerCharacterInfoIdentifier;
/// <summary>
/// Should the items be given to the buyer immediately, as opposed to spawning them in the sub the next round?
/// </summary>
public bool DeliverImmediately { get; set; }
public bool Delivered;
public PurchasedItem(ItemPrefab itemPrefab, int quantity, int buyerCharacterInfoId)
{
ItemPrefabIdentifier = itemPrefab.Identifier;
@@ -216,9 +223,11 @@ namespace Barotrauma
public List<PurchasedItem> GetPurchasedItems(Location.StoreInfo store, bool create = false) => GetPurchasedItems(store?.Identifier ?? Identifier.Empty, create);
public PurchasedItem GetPurchasedItem(Identifier identifier, ItemPrefab prefab) => GetPurchasedItems(identifier)?.FirstOrDefault(i => i.ItemPrefab == prefab);
public int GetPurchasedItemCount(Location.StoreInfo store, ItemPrefab prefab) =>
GetPurchasedItemCount(store?.Identifier ?? Identifier.Empty, prefab);
public PurchasedItem GetPurchasedItem(Location.StoreInfo store, ItemPrefab prefab) => GetPurchasedItem(store?.Identifier ?? Identifier.Empty, prefab);
public int GetPurchasedItemCount(Identifier identifier, ItemPrefab prefab) =>
GetPurchasedItems(identifier)?.Where(i => i.ItemPrefab == prefab).Sum(it => it.Quantity) ?? 0;
public List<SoldItem> GetSoldItems(Identifier identifier, bool create = false) => GetItems(identifier, SoldItems, create);
@@ -287,23 +296,6 @@ namespace Barotrauma
OnItemsInSellFromSubCrateChanged?.Invoke(this);
}
#if SERVER
public void OnNewItemsPurchased(Identifier storeIdentifier, List<PurchasedItem> newItems, Client client)
{
StringBuilder sb = new StringBuilder();
int price = 0;
Dictionary<ItemPrefab, int> buyValues = GetBuyValuesAtCurrentLocation(storeIdentifier, newItems.Select(i => i.ItemPrefab));
foreach (PurchasedItem item in newItems)
{
int itemValue = item.Quantity * buyValues[item.ItemPrefab];
GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
sb.Append($"\n - {item.ItemPrefab.Name} x{item.Quantity}");
price += itemValue;
}
GameServer.Log($"{NetworkMember.ClientLogName(client, client?.Name ?? "Unknown")} purchased {newItems.Count} item(s) for {TextManager.FormatCurrency(price)}{sb.ToString()}", ServerLog.MessageType.Money);
}
#endif
public void PurchaseItems(Identifier storeIdentifier, List<PurchasedItem> itemsToPurchase, bool removeFromCrate, Client client = null)
{
var store = Location.GetStore(storeIdentifier);
@@ -314,27 +306,58 @@ namespace Barotrauma
var itemsInStoreCrate = GetBuyCrateItems(storeIdentifier, create: true);
foreach (PurchasedItem item in itemsToPurchase)
{
if (item.Quantity <= 0) { continue; }
// Exchange money
int itemValue = item.Quantity * buyValues[item.ItemPrefab];
if (!campaign.TryPurchase(client, itemValue)) { continue; }
// Add to the purchased items
var purchasedItem = itemsPurchasedFromStore.Find(pi => pi.ItemPrefab == item.ItemPrefab);
var purchasedItem = itemsPurchasedFromStore.Find(pi => pi.ItemPrefab == item.ItemPrefab && pi.DeliverImmediately == item.DeliverImmediately);
if (purchasedItem != null)
{
purchasedItem.Quantity += item.Quantity;
}
else
{
purchasedItem = new PurchasedItem(item.ItemPrefab, item.Quantity, client);
purchasedItem = new PurchasedItem(item.ItemPrefab, item.Quantity, client) { DeliverImmediately = item.DeliverImmediately };
itemsPurchasedFromStore.Add(purchasedItem);
}
purchasedItem.Delivered = item.DeliverImmediately;
if (GameMain.IsSingleplayer)
{
GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
}
store.Balance += itemValue;
if (removeFromCrate)
}
if (GameMain.NetworkMember is not { IsClient: true })
{
Character targetCharacter;
#if CLIENT
targetCharacter = Character.Controlled;
if (targetCharacter == null)
{
DebugConsole.ThrowError("Failed to deliver items directly to a character (not controlling a character).");
}
#else
targetCharacter = client?.Character;
if (targetCharacter == null)
{
DebugConsole.ThrowError($"Failed to deliver items directly to a character ({(client == null ? "client was null" : $"client {client.Name} is not controlling a character")}).");
}
#endif
if (targetCharacter == null)
{
DeliverItemsToSub(itemsToPurchase.Where(it => it.DeliverImmediately), Submarine.MainSub, this);
}
else
{
DeliverItemsToCharacter(itemsToPurchase.Where(it => it.DeliverImmediately), targetCharacter, this);
}
}
if (removeFromCrate)
{
foreach (PurchasedItem item in itemsToPurchase)
{
// Remove from the shopping crate
if (itemsInStoreCrate.Find(pi => pi.ItemPrefab == item.ItemPrefab) is { } crateItem)
@@ -387,9 +410,9 @@ namespace Barotrauma
var items = new List<PurchasedItem>();
foreach (var storeSpecificItems in PurchasedItems)
{
items.AddRange(storeSpecificItems.Value);
items.AddRange(storeSpecificItems.Value.Where(it => !it.DeliverImmediately));
}
CreateItems(items, Submarine.MainSub, this);
DeliverItemsToSub(items, Submarine.MainSub, this);
PurchasedItems.Clear();
OnPurchasedItemsChanged?.Invoke(this);
}
@@ -440,10 +463,22 @@ namespace Barotrauma
if (!item.Components.All(static c => c is not Holdable { Attachable: true, Attached: true })) { return false; }
if (!item.Components.All(static c => c is not Wire w || w.Connections.All(static c => c is null))) { return false; }
if (!ItemAndAllContainersInteractable(item)) { return false; }
if (item.RootContainer is Item rootContainer && rootContainer.HasTag(Tags.DontSellItems)) { return false; }
if (!AllContainersAllowSellingItems(item)) { return false; }
return true;
}).Distinct();
static bool AllContainersAllowSellingItems(Item item)
{
do
{
item = item.Container;
if (item is null) { return true; }
if (item.HasTag(Tags.DontSellItems)) { return false; }
if (item.Components.Any(static c => c.DisallowSellingItemsFromContainer)) { return false; }
} while (item != null);
return true;
}
static bool ItemAndAllContainersInteractable(Item item)
{
do
@@ -501,7 +536,7 @@ namespace Barotrauma
=> items.Where(it => it.HasTag(Tags.Crate) && !it.NonInteractable && !it.NonPlayerTeamInteractable && !it.HiddenInGame && !it.Removed && (conditional == null || conditional(it)));
public static IEnumerable<ItemContainer> FindReusableCargoContainers(IEnumerable<Submarine> subs, IEnumerable<Hull> cargoRooms = null) =>
FilterCargoCrates(Item.ItemList, it => subs.Contains(it.Submarine) && (cargoRooms == null || cargoRooms.Contains(it.CurrentHull)))
FilterCargoCrates(Item.ItemList, it => subs.Contains(it.Submarine) && !it.HasTag(Tags.CargoMissionItem) && (cargoRooms == null || cargoRooms.Contains(it.CurrentHull)))
.Select(it => it.GetComponent<ItemContainer>())
.Where(c => c != null);
@@ -553,9 +588,9 @@ namespace Barotrauma
return itemContainer;
}
public static void CreateItems(List<PurchasedItem> itemsToSpawn, Submarine sub, CargoManager cargoManager)
public static void DeliverItemsToSub(IEnumerable<PurchasedItem> itemsToSpawn, Submarine sub, CargoManager cargoManager)
{
if (itemsToSpawn.Count == 0) { return; }
if (!itemsToSpawn.Any()) { return; }
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, sub);
if (wp == null)
@@ -571,7 +606,7 @@ namespace Barotrauma
return;
}
if (sub == Submarine.MainSub)
if (sub == Submarine.MainSub && itemsToSpawn.Any(it => !it.Delivered && it.Quantity > 0))
{
#if CLIENT
new GUIMessageBox("",
@@ -597,37 +632,66 @@ namespace Barotrauma
List<ItemContainer> availableContainers = FindReusableCargoContainers(connectedSubs, FindCargoRooms(connectedSubs)).ToList();
foreach (PurchasedItem pi in itemsToSpawn)
{
pi.Delivered = true;
Vector2 position = GetCargoPos(cargoRoom, pi.ItemPrefab);
for (int i = 0; i < pi.Quantity; i++)
{
var item = new Item(pi.ItemPrefab, position, wp.Submarine);
var itemContainer = GetOrCreateCargoContainerFor(pi.ItemPrefab, cargoRoom, ref availableContainers);
itemContainer?.Inventory.TryPutItem(item, null);
var idCard = item.GetComponent<IdCard>();
if (cargoManager != null && idCard != null && pi.BuyerCharacterInfoIdentifier != 0)
{
cargoManager.purchasedIDCards.Add((pi, idCard));
}
itemSpawned(pi, item);
ItemSpawned(pi, item, cargoManager);
#if SERVER
Entity.Spawner?.CreateNetworkEvent(new EntitySpawner.SpawnEntity(item));
#endif
(itemContainer?.Item ?? item).AssignCampaignInteractionType(CampaignMode.InteractionType.Cargo);
static void itemSpawned(PurchasedItem purchased, Item item)
{
Submarine sub = item.Submarine ?? item.RootContainer?.Submarine;
if (sub != null)
{
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = sub.TeamID;
}
}
}
(itemContainer?.Item ?? item).AssignCampaignInteractionType(CampaignMode.InteractionType.Cargo);
}
}
}
public static void DeliverItemsToCharacter(IEnumerable<PurchasedItem> itemsToSpawn, Character character, CargoManager cargoManager)
{
if (!itemsToSpawn.Any()) { return; }
foreach (PurchasedItem pi in itemsToSpawn)
{
pi.Delivered = true;
for (int i = 0; i < pi.Quantity; i++)
{
var item = new Item(pi.ItemPrefab, character.Position, character.Submarine);
#if SERVER
Entity.Spawner?.CreateNetworkEvent(new EntitySpawner.SpawnEntity(item));
#endif
if (!character.Inventory.TryPutItem(item, user: null, item.AllowedSlots))
{
foreach (Item containedItem in character.Inventory.AllItemsMod)
{
if (containedItem.OwnInventory != null &&
containedItem.OwnInventory.TryPutItem(item, user: null, item.AllowedSlots))
{
break;
}
}
}
ItemSpawned(pi, item, cargoManager);
}
}
}
private static void ItemSpawned(PurchasedItem purchased, Item item, CargoManager cargoManager)
{
var idCard = item.GetComponent<IdCard>();
if (cargoManager != null && idCard != null && purchased.BuyerCharacterInfoIdentifier != 0)
{
cargoManager.purchasedIDCards.Add((purchased, idCard));
}
Submarine sub = item.Submarine ?? item.RootContainer?.Submarine;
if (sub != null)
{
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = sub.TeamID;
}
}
itemsToSpawn.Clear();
}
private readonly List<(PurchasedItem purchaseInfo, IdCard idCard)> purchasedIDCards = new List<(PurchasedItem purchaseInfo, IdCard idCard)>();
@@ -685,6 +749,7 @@ namespace Barotrauma
new XAttribute("id", item.ItemPrefab.Identifier),
new XAttribute("qty", item.Quantity),
new XAttribute("storeid", storeSpecificItems.Key),
new XAttribute("deliverimmediately", item.DeliverImmediately),
new XAttribute("buyer", item.BuyerCharacterInfoIdentifier)));
}
}
@@ -700,17 +765,22 @@ namespace Barotrauma
{
string prefabId = itemElement.GetAttributeString("id", null);
if (string.IsNullOrWhiteSpace(prefabId)) { continue; }
var prefab = ItemPrefab.Prefabs.Find(p => p.Identifier == prefabId);
if (prefab == null) { continue; }
if (!ItemPrefab.Prefabs.TryGet(prefabId.ToIdentifier(), out var prefab)) { continue; }
int qty = itemElement.GetAttributeInt("qty", 0);
Identifier storeId = itemElement.GetAttributeIdentifier("storeid", "merchant");
bool deliverImmediately = itemElement.GetAttributeBool("deliverimmediately", false);
int buyerId = itemElement.GetAttributeInt("buyer", 0);
if (!purchasedItems.TryGetValue(storeId, out var storeItems))
{
storeItems = new List<PurchasedItem>();
purchasedItems.Add(storeId, storeItems);
}
storeItems.Add(new PurchasedItem(prefab, qty, buyerId));
storeItems.Add(new PurchasedItem(prefab, qty, buyerId)
{
DeliverImmediately = deliverImmediately,
//must have already been delivered if we had opted for immediate delivery
Delivered = deliverImmediately
});
}
}
SetPurchasedItems(purchasedItems);