Unstable 1.2.1.0
This commit is contained in:
@@ -26,6 +26,13 @@ namespace Barotrauma
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public readonly int BuyerCharacterInfoIdentifier;
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/// <summary>
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/// Should the items be given to the buyer immediately, as opposed to spawning them in the sub the next round?
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/// </summary>
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public bool DeliverImmediately { get; set; }
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public bool Delivered;
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public PurchasedItem(ItemPrefab itemPrefab, int quantity, int buyerCharacterInfoId)
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{
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ItemPrefabIdentifier = itemPrefab.Identifier;
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@@ -216,9 +223,11 @@ namespace Barotrauma
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public List<PurchasedItem> GetPurchasedItems(Location.StoreInfo store, bool create = false) => GetPurchasedItems(store?.Identifier ?? Identifier.Empty, create);
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public PurchasedItem GetPurchasedItem(Identifier identifier, ItemPrefab prefab) => GetPurchasedItems(identifier)?.FirstOrDefault(i => i.ItemPrefab == prefab);
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public int GetPurchasedItemCount(Location.StoreInfo store, ItemPrefab prefab) =>
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GetPurchasedItemCount(store?.Identifier ?? Identifier.Empty, prefab);
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public PurchasedItem GetPurchasedItem(Location.StoreInfo store, ItemPrefab prefab) => GetPurchasedItem(store?.Identifier ?? Identifier.Empty, prefab);
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public int GetPurchasedItemCount(Identifier identifier, ItemPrefab prefab) =>
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GetPurchasedItems(identifier)?.Where(i => i.ItemPrefab == prefab).Sum(it => it.Quantity) ?? 0;
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public List<SoldItem> GetSoldItems(Identifier identifier, bool create = false) => GetItems(identifier, SoldItems, create);
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@@ -287,23 +296,6 @@ namespace Barotrauma
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OnItemsInSellFromSubCrateChanged?.Invoke(this);
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}
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#if SERVER
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public void OnNewItemsPurchased(Identifier storeIdentifier, List<PurchasedItem> newItems, Client client)
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{
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StringBuilder sb = new StringBuilder();
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int price = 0;
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Dictionary<ItemPrefab, int> buyValues = GetBuyValuesAtCurrentLocation(storeIdentifier, newItems.Select(i => i.ItemPrefab));
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foreach (PurchasedItem item in newItems)
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{
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int itemValue = item.Quantity * buyValues[item.ItemPrefab];
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GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
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sb.Append($"\n - {item.ItemPrefab.Name} x{item.Quantity}");
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price += itemValue;
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}
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GameServer.Log($"{NetworkMember.ClientLogName(client, client?.Name ?? "Unknown")} purchased {newItems.Count} item(s) for {TextManager.FormatCurrency(price)}{sb.ToString()}", ServerLog.MessageType.Money);
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}
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#endif
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public void PurchaseItems(Identifier storeIdentifier, List<PurchasedItem> itemsToPurchase, bool removeFromCrate, Client client = null)
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{
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var store = Location.GetStore(storeIdentifier);
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@@ -314,27 +306,58 @@ namespace Barotrauma
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var itemsInStoreCrate = GetBuyCrateItems(storeIdentifier, create: true);
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foreach (PurchasedItem item in itemsToPurchase)
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{
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if (item.Quantity <= 0) { continue; }
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// Exchange money
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int itemValue = item.Quantity * buyValues[item.ItemPrefab];
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if (!campaign.TryPurchase(client, itemValue)) { continue; }
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// Add to the purchased items
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var purchasedItem = itemsPurchasedFromStore.Find(pi => pi.ItemPrefab == item.ItemPrefab);
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var purchasedItem = itemsPurchasedFromStore.Find(pi => pi.ItemPrefab == item.ItemPrefab && pi.DeliverImmediately == item.DeliverImmediately);
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if (purchasedItem != null)
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{
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purchasedItem.Quantity += item.Quantity;
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}
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else
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{
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purchasedItem = new PurchasedItem(item.ItemPrefab, item.Quantity, client);
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purchasedItem = new PurchasedItem(item.ItemPrefab, item.Quantity, client) { DeliverImmediately = item.DeliverImmediately };
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itemsPurchasedFromStore.Add(purchasedItem);
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}
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purchasedItem.Delivered = item.DeliverImmediately;
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if (GameMain.IsSingleplayer)
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{
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GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
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}
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store.Balance += itemValue;
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if (removeFromCrate)
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}
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if (GameMain.NetworkMember is not { IsClient: true })
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{
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Character targetCharacter;
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#if CLIENT
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targetCharacter = Character.Controlled;
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if (targetCharacter == null)
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{
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DebugConsole.ThrowError("Failed to deliver items directly to a character (not controlling a character).");
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}
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#else
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targetCharacter = client?.Character;
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if (targetCharacter == null)
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{
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DebugConsole.ThrowError($"Failed to deliver items directly to a character ({(client == null ? "client was null" : $"client {client.Name} is not controlling a character")}).");
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}
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#endif
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if (targetCharacter == null)
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{
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DeliverItemsToSub(itemsToPurchase.Where(it => it.DeliverImmediately), Submarine.MainSub, this);
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}
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else
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{
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DeliverItemsToCharacter(itemsToPurchase.Where(it => it.DeliverImmediately), targetCharacter, this);
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}
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}
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if (removeFromCrate)
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{
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foreach (PurchasedItem item in itemsToPurchase)
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{
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// Remove from the shopping crate
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if (itemsInStoreCrate.Find(pi => pi.ItemPrefab == item.ItemPrefab) is { } crateItem)
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@@ -387,9 +410,9 @@ namespace Barotrauma
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var items = new List<PurchasedItem>();
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foreach (var storeSpecificItems in PurchasedItems)
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{
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items.AddRange(storeSpecificItems.Value);
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items.AddRange(storeSpecificItems.Value.Where(it => !it.DeliverImmediately));
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}
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CreateItems(items, Submarine.MainSub, this);
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DeliverItemsToSub(items, Submarine.MainSub, this);
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PurchasedItems.Clear();
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OnPurchasedItemsChanged?.Invoke(this);
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}
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@@ -440,10 +463,22 @@ namespace Barotrauma
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if (!item.Components.All(static c => c is not Holdable { Attachable: true, Attached: true })) { return false; }
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if (!item.Components.All(static c => c is not Wire w || w.Connections.All(static c => c is null))) { return false; }
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if (!ItemAndAllContainersInteractable(item)) { return false; }
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if (item.RootContainer is Item rootContainer && rootContainer.HasTag(Tags.DontSellItems)) { return false; }
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if (!AllContainersAllowSellingItems(item)) { return false; }
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return true;
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}).Distinct();
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static bool AllContainersAllowSellingItems(Item item)
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{
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do
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{
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item = item.Container;
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if (item is null) { return true; }
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if (item.HasTag(Tags.DontSellItems)) { return false; }
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if (item.Components.Any(static c => c.DisallowSellingItemsFromContainer)) { return false; }
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} while (item != null);
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return true;
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}
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static bool ItemAndAllContainersInteractable(Item item)
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{
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do
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@@ -501,7 +536,7 @@ namespace Barotrauma
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=> items.Where(it => it.HasTag(Tags.Crate) && !it.NonInteractable && !it.NonPlayerTeamInteractable && !it.HiddenInGame && !it.Removed && (conditional == null || conditional(it)));
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public static IEnumerable<ItemContainer> FindReusableCargoContainers(IEnumerable<Submarine> subs, IEnumerable<Hull> cargoRooms = null) =>
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FilterCargoCrates(Item.ItemList, it => subs.Contains(it.Submarine) && (cargoRooms == null || cargoRooms.Contains(it.CurrentHull)))
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FilterCargoCrates(Item.ItemList, it => subs.Contains(it.Submarine) && !it.HasTag(Tags.CargoMissionItem) && (cargoRooms == null || cargoRooms.Contains(it.CurrentHull)))
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.Select(it => it.GetComponent<ItemContainer>())
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.Where(c => c != null);
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@@ -553,9 +588,9 @@ namespace Barotrauma
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return itemContainer;
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}
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public static void CreateItems(List<PurchasedItem> itemsToSpawn, Submarine sub, CargoManager cargoManager)
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public static void DeliverItemsToSub(IEnumerable<PurchasedItem> itemsToSpawn, Submarine sub, CargoManager cargoManager)
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{
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if (itemsToSpawn.Count == 0) { return; }
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if (!itemsToSpawn.Any()) { return; }
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WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, sub);
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if (wp == null)
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@@ -571,7 +606,7 @@ namespace Barotrauma
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return;
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}
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if (sub == Submarine.MainSub)
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if (sub == Submarine.MainSub && itemsToSpawn.Any(it => !it.Delivered && it.Quantity > 0))
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{
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#if CLIENT
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new GUIMessageBox("",
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@@ -597,37 +632,66 @@ namespace Barotrauma
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List<ItemContainer> availableContainers = FindReusableCargoContainers(connectedSubs, FindCargoRooms(connectedSubs)).ToList();
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foreach (PurchasedItem pi in itemsToSpawn)
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{
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pi.Delivered = true;
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Vector2 position = GetCargoPos(cargoRoom, pi.ItemPrefab);
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for (int i = 0; i < pi.Quantity; i++)
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{
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var item = new Item(pi.ItemPrefab, position, wp.Submarine);
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var itemContainer = GetOrCreateCargoContainerFor(pi.ItemPrefab, cargoRoom, ref availableContainers);
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itemContainer?.Inventory.TryPutItem(item, null);
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var idCard = item.GetComponent<IdCard>();
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if (cargoManager != null && idCard != null && pi.BuyerCharacterInfoIdentifier != 0)
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{
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cargoManager.purchasedIDCards.Add((pi, idCard));
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}
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itemSpawned(pi, item);
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ItemSpawned(pi, item, cargoManager);
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#if SERVER
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Entity.Spawner?.CreateNetworkEvent(new EntitySpawner.SpawnEntity(item));
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#endif
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(itemContainer?.Item ?? item).AssignCampaignInteractionType(CampaignMode.InteractionType.Cargo);
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static void itemSpawned(PurchasedItem purchased, Item item)
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{
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Submarine sub = item.Submarine ?? item.RootContainer?.Submarine;
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if (sub != null)
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{
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foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
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{
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wifiComponent.TeamID = sub.TeamID;
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}
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}
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}
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(itemContainer?.Item ?? item).AssignCampaignInteractionType(CampaignMode.InteractionType.Cargo);
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}
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}
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}
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public static void DeliverItemsToCharacter(IEnumerable<PurchasedItem> itemsToSpawn, Character character, CargoManager cargoManager)
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{
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if (!itemsToSpawn.Any()) { return; }
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foreach (PurchasedItem pi in itemsToSpawn)
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{
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pi.Delivered = true;
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for (int i = 0; i < pi.Quantity; i++)
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{
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var item = new Item(pi.ItemPrefab, character.Position, character.Submarine);
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#if SERVER
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Entity.Spawner?.CreateNetworkEvent(new EntitySpawner.SpawnEntity(item));
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#endif
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if (!character.Inventory.TryPutItem(item, user: null, item.AllowedSlots))
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{
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foreach (Item containedItem in character.Inventory.AllItemsMod)
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{
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if (containedItem.OwnInventory != null &&
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containedItem.OwnInventory.TryPutItem(item, user: null, item.AllowedSlots))
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{
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break;
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}
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}
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}
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ItemSpawned(pi, item, cargoManager);
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}
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}
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}
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private static void ItemSpawned(PurchasedItem purchased, Item item, CargoManager cargoManager)
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{
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var idCard = item.GetComponent<IdCard>();
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if (cargoManager != null && idCard != null && purchased.BuyerCharacterInfoIdentifier != 0)
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{
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cargoManager.purchasedIDCards.Add((purchased, idCard));
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}
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Submarine sub = item.Submarine ?? item.RootContainer?.Submarine;
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if (sub != null)
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{
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foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
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{
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wifiComponent.TeamID = sub.TeamID;
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}
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}
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itemsToSpawn.Clear();
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}
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private readonly List<(PurchasedItem purchaseInfo, IdCard idCard)> purchasedIDCards = new List<(PurchasedItem purchaseInfo, IdCard idCard)>();
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@@ -685,6 +749,7 @@ namespace Barotrauma
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new XAttribute("id", item.ItemPrefab.Identifier),
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new XAttribute("qty", item.Quantity),
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new XAttribute("storeid", storeSpecificItems.Key),
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new XAttribute("deliverimmediately", item.DeliverImmediately),
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new XAttribute("buyer", item.BuyerCharacterInfoIdentifier)));
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}
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}
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@@ -700,17 +765,22 @@ namespace Barotrauma
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{
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string prefabId = itemElement.GetAttributeString("id", null);
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if (string.IsNullOrWhiteSpace(prefabId)) { continue; }
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var prefab = ItemPrefab.Prefabs.Find(p => p.Identifier == prefabId);
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if (prefab == null) { continue; }
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if (!ItemPrefab.Prefabs.TryGet(prefabId.ToIdentifier(), out var prefab)) { continue; }
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int qty = itemElement.GetAttributeInt("qty", 0);
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Identifier storeId = itemElement.GetAttributeIdentifier("storeid", "merchant");
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bool deliverImmediately = itemElement.GetAttributeBool("deliverimmediately", false);
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int buyerId = itemElement.GetAttributeInt("buyer", 0);
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if (!purchasedItems.TryGetValue(storeId, out var storeItems))
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{
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storeItems = new List<PurchasedItem>();
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purchasedItems.Add(storeId, storeItems);
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}
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storeItems.Add(new PurchasedItem(prefab, qty, buyerId));
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storeItems.Add(new PurchasedItem(prefab, qty, buyerId)
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{
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DeliverImmediately = deliverImmediately,
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//must have already been delivered if we had opted for immediate delivery
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Delivered = deliverImmediately
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});
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}
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}
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SetPurchasedItems(purchasedItems);
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@@ -120,7 +120,7 @@ namespace Barotrauma
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foreach (var characterElement in element.Elements())
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{
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if (!characterElement.Name.ToString().Equals("character", StringComparison.OrdinalIgnoreCase)) { continue; }
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CharacterInfo characterInfo = new CharacterInfo(characterElement);
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CharacterInfo characterInfo = new CharacterInfo(new ContentXElement(contentPackage: null, characterElement));
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#if CLIENT
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if (characterElement.GetAttributeBool("lastcontrolled", false)) { characterInfo.LastControlled = true; }
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characterInfo.CrewListIndex = characterElement.GetAttributeInt("crewlistindex", -1);
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@@ -382,22 +382,28 @@ namespace Barotrauma
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currentLocation.DeselectMission(mission);
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}
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}
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if (levelData.HasBeaconStation && !levelData.IsBeaconActive)
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if (levelData.HasBeaconStation && !levelData.IsBeaconActive && Missions.None(m => m.Prefab.Type == MissionType.Beacon))
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{
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var beaconMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Contains("beaconnoreward")).OrderBy(m => m.UintIdentifier);
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var beaconMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.IsSideObjective && m.Type == MissionType.Beacon);
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if (beaconMissionPrefabs.Any())
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{
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Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed));
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var beaconMissionPrefab = ToolBox.SelectWeightedRandom(beaconMissionPrefabs, p => (float)p.Commonness, rand);
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if (!Missions.Any(m => m.Prefab.Type == beaconMissionPrefab.Type))
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var filteredMissions = beaconMissionPrefabs.Where(m => levelData.Difficulty >= m.MinLevelDifficulty && levelData.Difficulty <= m.MaxLevelDifficulty);
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if (filteredMissions.None())
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{
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extraMissions.Add(beaconMissionPrefab.Instantiate(Map.SelectedConnection.Locations, Submarine.MainSub));
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DebugConsole.AddWarning($"No suitable beacon mission found matching the level difficulty {levelData.Difficulty}. Ignoring the restriction.");
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}
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else
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{
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beaconMissionPrefabs = filteredMissions;
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}
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Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed));
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var beaconMissionPrefab = ToolBox.SelectWeightedRandom(beaconMissionPrefabs, p => p.Commonness, rand);
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extraMissions.Add(beaconMissionPrefab.Instantiate(Map.SelectedConnection.Locations, Submarine.MainSub));
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}
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}
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if (levelData.HasHuntingGrounds)
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{
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var huntingGroundsMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Contains("huntinggrounds")).OrderBy(m => m.UintIdentifier);
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var huntingGroundsMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.IsSideObjective && m.Tags.Contains("huntinggrounds")).OrderBy(m => m.UintIdentifier);
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if (!huntingGroundsMissionPrefabs.Any())
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{
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DebugConsole.AddWarning("Could not find a hunting grounds mission for the level. No mission with the tag \"huntinggrounds\" found.");
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@@ -862,6 +868,16 @@ namespace Barotrauma
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}
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}
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//remove ID cards left in duffel bags
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foreach (var item in Item.ItemList.ToList())
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{
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if (item.HasTag(Tags.IdCardTag) &&
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(item.Container?.HasTag(Tags.DespawnContainer) ?? false))
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{
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item.Remove();
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}
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}
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foreach (CharacterInfo ci in CrewManager.CharacterInfos.ToList())
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{
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if (ci.CauseOfDeath != null)
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@@ -1353,6 +1369,7 @@ namespace Barotrauma
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if (item.HiddenInGame) { continue; }
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if (!connectedSubs.Contains(item.Submarine)) { continue; }
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if (item.Prefab.DontTransferBetweenSubs) { continue; }
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if (AnyParentInventoryDisableTransfer(item)) { continue; }
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var rootOwner = item.GetRootInventoryOwner();
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if (rootOwner is Character) { continue; }
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if (rootOwner is Item ownerItem && (ownerItem.NonInteractable || item.NonPlayerTeamInteractable || ownerItem.HiddenInGame)) { continue; }
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@@ -1362,6 +1379,15 @@ namespace Barotrauma
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if (item.Components.Any(c => c is Wire w && w.Connections.Any(c => c != null))) { continue; }
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itemsToTransfer.Add((item, item.Container));
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item.Submarine = null;
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static bool AnyParentInventoryDisableTransfer(Item item)
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{
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if (item.ParentInventory?.Owner is not Item parentOwner) { return false; }
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return HasProblematicComponent(parentOwner) || AnyParentInventoryDisableTransfer(parentOwner);
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static bool HasProblematicComponent(Item it)
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=> it.Components.Any(static c => c.DontTransferInventoryBetweenSubs);
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}
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}
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foreach (var (item, container) in itemsToTransfer)
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{
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@@ -1369,8 +1395,15 @@ namespace Barotrauma
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{
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// Drop the item if it's not inside another item set to be transferred.
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item.Drop(null, createNetworkEvent: false, setTransform: false);
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//dropping items sets the sub, set it back to null
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item.Submarine = null;
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foreach (var itemContainer in item.GetComponents<ItemContainer>())
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{
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itemContainer.Inventory.FindAllItems((_) => true, recursive: true).ForEach(it => it.Submarine = null);
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}
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}
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}
|
||||
System.Diagnostics.Debug.Assert(itemsToTransfer.None(it => it.item.Submarine != null), "Item that was set to be transferred was not removed from the sub!");
|
||||
currentSub.Info.NoItems = true;
|
||||
}
|
||||
// Serialize the current sub
|
||||
@@ -1408,6 +1441,7 @@ namespace Barotrauma
|
||||
{
|
||||
newContainer = newSub.FindContainerFor(item, onlyPrimary: true, checkTransferConditions: true, allowConnectedSubs: true);
|
||||
}
|
||||
string newContainerName = newContainer == null ? "(null)" : $"{newContainer.Prefab.Identifier} ({newContainer.Tags})";
|
||||
if (item.Container == null && (newContainer == null || !newContainer.OwnInventory.TryPutItem(item, user: null, createNetworkEvent: false)))
|
||||
{
|
||||
var cargoContainer = CargoManager.GetOrCreateCargoContainerFor(item.Prefab, spawnHull, ref availableContainers);
|
||||
@@ -1416,13 +1450,16 @@ namespace Barotrauma
|
||||
Vector2 simPos = ConvertUnits.ToSimUnits(CargoManager.GetCargoPos(spawnHull, item.Prefab));
|
||||
item.SetTransform(simPos, 0.0f, findNewHull: false, setPrevTransform: false);
|
||||
}
|
||||
else if (cargoContainer.Item.Submarine is Submarine containerSub)
|
||||
else
|
||||
{
|
||||
// Use the item's sub in case the sub consists of multiple linked subs.
|
||||
item.Submarine = containerSub;
|
||||
if (cargoContainer.Item.Submarine is Submarine containerSub)
|
||||
{
|
||||
// Use the item's sub in case the sub consists of multiple linked subs.
|
||||
item.Submarine = containerSub;
|
||||
}
|
||||
newContainerName = cargoContainer.Item.Prefab.Identifier.ToString();
|
||||
}
|
||||
}
|
||||
string newContainerName = newContainer == null ? "(null)" : $"{newContainer.Prefab.Identifier} ({newContainer.Tags})";
|
||||
string msg = "Item transfer log error.";
|
||||
if (oldContainer != null)
|
||||
{
|
||||
|
||||
@@ -83,6 +83,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
[Serialize(0.2f, IsPropertySaveable.Yes, description: "How likely it is for security to inspect player characters for stolen items when your reputation is high?")]
|
||||
public float MinStolenItemInspectionProbability { get; set; }
|
||||
|
||||
[Serialize(0.9f, IsPropertySaveable.Yes, description: "How likely it is for security to inspect player characters for stolen items when your reputation is low?")]
|
||||
public float MaxStolenItemInspectionProbability { get; set; }
|
||||
|
||||
public const int DefaultMaxMissionCount = 2;
|
||||
public const int MaxMissionCountLimit = 10;
|
||||
public const int MinMissionCountLimit = 1;
|
||||
|
||||
+6
-1
@@ -319,6 +319,7 @@ namespace Barotrauma
|
||||
foreach (var item in storeItems.Value)
|
||||
{
|
||||
msg.WriteIdentifier(item.ItemPrefabIdentifier);
|
||||
msg.WriteBoolean(item.DeliverImmediately);
|
||||
msg.WriteRangedInteger(item.Quantity, 0, CargoManager.MaxQuantity);
|
||||
}
|
||||
}
|
||||
@@ -336,8 +337,12 @@ namespace Barotrauma
|
||||
for (int j = 0; j < itemCount; j++)
|
||||
{
|
||||
Identifier itemId = msg.ReadIdentifier();
|
||||
bool deliverImmediately = msg.ReadBoolean();
|
||||
#if SERVER
|
||||
if (!AllowImmediateItemDelivery(sender)) { deliverImmediately = false; }
|
||||
#endif
|
||||
int quantity = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
|
||||
items[storeId].Add(new PurchasedItem(itemId, quantity, sender));
|
||||
items[storeId].Add(new PurchasedItem(itemId, quantity, sender) { DeliverImmediately = deliverImmediately });
|
||||
}
|
||||
}
|
||||
return items;
|
||||
|
||||
@@ -177,7 +177,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
int price = prefab.Price.GetBuyPrice(GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation);
|
||||
int price = prefab.Price.GetBuyPrice(prefab, GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation);
|
||||
int currentLevel = GetUpgradeLevel(prefab, category);
|
||||
int newLevel = currentLevel + 1;
|
||||
|
||||
@@ -198,20 +198,23 @@ namespace Barotrauma
|
||||
return result;
|
||||
}
|
||||
|
||||
switch (GameMain.NetworkMember)
|
||||
if (!force)
|
||||
{
|
||||
case null when Character.Controlled is { } controlled: // singleplayer
|
||||
if (!TryTakeResources(controlled)) { return; }
|
||||
break;
|
||||
case { IsClient: true }:
|
||||
if (!prefab.HasResourcesToUpgrade(Character.Controlled, newLevel)) { return; }
|
||||
break;
|
||||
case { IsServer: true } when client?.Character is { } character:
|
||||
if (!TryTakeResources(character)) { return; }
|
||||
break;
|
||||
default:
|
||||
DebugConsole.ThrowError($"Tried to purchase \"{prefab.Name}\" without a player.");
|
||||
return;
|
||||
switch (GameMain.NetworkMember)
|
||||
{
|
||||
case null when Character.Controlled is { } controlled: // singleplayer
|
||||
if (!TryTakeResources(controlled)) { return; }
|
||||
break;
|
||||
case { IsClient: true }:
|
||||
if (!prefab.HasResourcesToUpgrade(Character.Controlled, newLevel)) { return; }
|
||||
break;
|
||||
case { IsServer: true } when client?.Character is { } character:
|
||||
if (!TryTakeResources(character)) { return; }
|
||||
break;
|
||||
default:
|
||||
DebugConsole.ThrowError($"Tried to purchase \"{prefab.Name}\" without a player.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (price < 0)
|
||||
@@ -683,7 +686,8 @@ namespace Barotrauma
|
||||
{
|
||||
// automatically fix this if it ever happens?
|
||||
DebugConsole.AddWarning($"The upgrade {newUpgrade.Prefab.Name} in {target.Name} has a different level compared to other items! \n" +
|
||||
$"Expected level was ${newLevel} but got {newUpgrade.Level} instead.");
|
||||
$"Expected level was ${newLevel} but got {newUpgrade.Level} instead.",
|
||||
newUpgrade.Prefab.ContentPackage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user