Unstable 1.2.1.0

This commit is contained in:
Markus Isberg
2023-11-10 17:45:19 +02:00
parent 2ea58c58a7
commit 8a2e2ea0ae
268 changed files with 4076 additions and 1843 deletions
@@ -85,7 +85,8 @@ namespace Barotrauma
}
else
{
DebugConsole.ThrowError($"Error in monster mission \"{prefab.Identifier}\". Could not find a character prefab with the name \"{speciesName}\".");
DebugConsole.ThrowError($"Error in monster mission \"{prefab.Identifier}\". Could not find a character prefab with the name \"{speciesName}\".",
contentPackage: Prefab.ContentPackage);
}
}
@@ -174,7 +175,8 @@ namespace Barotrauma
var itemIdentifier = subElement.GetAttributeIdentifier("identifier", Identifier.Empty);
if (MapEntityPrefab.FindByIdentifier(itemIdentifier) is not ItemPrefab itemPrefab)
{
DebugConsole.ThrowError("Couldn't spawn item for nest mission: item prefab \"" + itemIdentifier + "\" not found");
DebugConsole.ThrowError("Couldn't spawn item for nest mission: item prefab \"" + itemIdentifier + "\" not found",
contentPackage: Prefab.ContentPackage);
continue;
}
@@ -285,7 +287,8 @@ namespace Barotrauma
}
if (Level.Loaded.IsPositionInsideWall(nestPosition))
{
DebugConsole.AddWarning($"Error in nest mission \"{Prefab.Identifier}\": nest position was inside a wall ({nestPosition}).");
DebugConsole.AddWarning($"Error in nest mission \"{Prefab.Identifier}\": nest position was inside a wall ({nestPosition}).",
Prefab.ContentPackage);
}
monsterPrefabs.Clear();
break;