Unstable 1.2.1.0
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@@ -85,7 +85,8 @@ namespace Barotrauma
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}
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else
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{
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DebugConsole.ThrowError($"Error in monster mission \"{prefab.Identifier}\". Could not find a character prefab with the name \"{speciesName}\".");
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DebugConsole.ThrowError($"Error in monster mission \"{prefab.Identifier}\". Could not find a character prefab with the name \"{speciesName}\".",
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contentPackage: Prefab.ContentPackage);
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}
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}
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@@ -174,7 +175,8 @@ namespace Barotrauma
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var itemIdentifier = subElement.GetAttributeIdentifier("identifier", Identifier.Empty);
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if (MapEntityPrefab.FindByIdentifier(itemIdentifier) is not ItemPrefab itemPrefab)
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{
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DebugConsole.ThrowError("Couldn't spawn item for nest mission: item prefab \"" + itemIdentifier + "\" not found");
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DebugConsole.ThrowError("Couldn't spawn item for nest mission: item prefab \"" + itemIdentifier + "\" not found",
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contentPackage: Prefab.ContentPackage);
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continue;
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}
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@@ -285,7 +287,8 @@ namespace Barotrauma
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}
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if (Level.Loaded.IsPositionInsideWall(nestPosition))
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{
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DebugConsole.AddWarning($"Error in nest mission \"{Prefab.Identifier}\": nest position was inside a wall ({nestPosition}).");
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DebugConsole.AddWarning($"Error in nest mission \"{Prefab.Identifier}\": nest position was inside a wall ({nestPosition}).",
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Prefab.ContentPackage);
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}
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monsterPrefabs.Clear();
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break;
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