Unstable 1.2.1.0
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@@ -23,7 +23,8 @@ namespace Barotrauma
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{
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if (TargetTag.IsEmpty)
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{
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": SkillCheckAction without a target tag (the action needs to know whose skill to check).");
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": SkillCheckAction without a target tag (the action needs to know whose skill to check).",
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contentPackage: element.ContentPackage);
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}
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}
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