Unstable 1.2.1.0
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@@ -50,6 +50,9 @@ namespace Barotrauma
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[Serialize(false, IsPropertySaveable.Yes, description: "Can the creature live without water or does it die on dry land?"), Editable]
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public bool NeedsWater { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "Note: non-humans with a human AI aren't fully supported. Enabling this on a non-human character may lead to issues.")]
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public bool UseHumanAI { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "Is this creature an artificial creature, like robot or machine that shouldn't be affected by afflictions that affect only organic creatures? Overrides DoesBleed."), Editable]
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public bool IsMachine { get; set; }
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@@ -556,7 +559,8 @@ namespace Barotrauma
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DebugConsole.AddWarning($"Character \"{character.SpeciesName}\" has a negative crush depth. "+
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"Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), "+
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"but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). "+
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$"Changing the crush depth from {CrushDepth} to {newCrushDepth}.");
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$"Changing the crush depth from {CrushDepth} to {newCrushDepth}.",
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element.ContentPackage);
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CrushDepth = newCrushDepth;
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}
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}
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@@ -708,7 +712,8 @@ namespace Barotrauma
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if (HasTag(tag))
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{
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target = null;
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DebugConsole.AddWarning($"Trying to add multiple targets with the same tag ('{tag}') defined! Only the first will be used!");
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DebugConsole.AddWarning($"Trying to add multiple targets with the same tag ('{tag}') defined! Only the first will be used!",
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targetElement.ContentPackage);
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return false;
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}
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else
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