Unstable 1.2.1.0
This commit is contained in:
+2
-1
@@ -266,7 +266,8 @@ namespace Barotrauma
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}
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else
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{
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DebugConsole.ThrowError($"[AnimationParams] Failed to load an animation {a} at {selectedFile} of type {animType} for the character {speciesName}");
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DebugConsole.ThrowError($"[AnimationParams] Failed to load an animation {a} at {selectedFile} of type {animType} for the character {speciesName}",
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contentPackage: characterPrefab.ContentPackage);
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}
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return a;
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}
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+2
-1
@@ -63,7 +63,8 @@ namespace Barotrauma
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{
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if (!character.AnimController.CanWalk)
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{
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DebugConsole.ThrowError($"{character.SpeciesName} cannot use run animations!");
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DebugConsole.ThrowError($"{character.SpeciesName} cannot use run animations!",
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contentPackage: character.Prefab.ContentPackage);
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return false;
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}
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return true;
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@@ -50,6 +50,9 @@ namespace Barotrauma
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[Serialize(false, IsPropertySaveable.Yes, description: "Can the creature live without water or does it die on dry land?"), Editable]
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public bool NeedsWater { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "Note: non-humans with a human AI aren't fully supported. Enabling this on a non-human character may lead to issues.")]
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public bool UseHumanAI { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "Is this creature an artificial creature, like robot or machine that shouldn't be affected by afflictions that affect only organic creatures? Overrides DoesBleed."), Editable]
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public bool IsMachine { get; set; }
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@@ -556,7 +559,8 @@ namespace Barotrauma
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DebugConsole.AddWarning($"Character \"{character.SpeciesName}\" has a negative crush depth. "+
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"Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), "+
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"but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). "+
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$"Changing the crush depth from {CrushDepth} to {newCrushDepth}.");
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$"Changing the crush depth from {CrushDepth} to {newCrushDepth}.",
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element.ContentPackage);
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CrushDepth = newCrushDepth;
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}
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}
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@@ -708,7 +712,8 @@ namespace Barotrauma
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if (HasTag(tag))
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{
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target = null;
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DebugConsole.AddWarning($"Trying to add multiple targets with the same tag ('{tag}') defined! Only the first will be used!");
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DebugConsole.AddWarning($"Trying to add multiple targets with the same tag ('{tag}') defined! Only the first will be used!",
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targetElement.ContentPackage);
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return false;
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}
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else
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@@ -84,12 +84,14 @@ namespace Barotrauma
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doc = XMLExtensions.TryLoadXml(Path);
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if (doc == null)
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{
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DebugConsole.ThrowError("[EditableParams] The document is null! Failed to load the parameters.");
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DebugConsole.ThrowError("[EditableParams] The document is null! Failed to load the parameters.",
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contentPackage: file.ContentPackage);
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return false;
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}
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if (MainElement == null)
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{
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DebugConsole.ThrowError("[EditableParams] The main element is null! Failed to load the parameters.");
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DebugConsole.ThrowError("[EditableParams] The main element is null! Failed to load the parameters.",
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contentPackage: file.ContentPackage);
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return false;
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}
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IsLoaded = Deserialize(MainElement);
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+28
-22
@@ -106,7 +106,8 @@ namespace Barotrauma
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CharacterPrefab prefab = CharacterPrefab.Find(p => p.Identifier == speciesName && (contentPackage == null || p.ContentFile.ContentPackage == contentPackage));
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if (prefab?.ConfigElement == null)
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{
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DebugConsole.ThrowError($"Failed to find config file for '{speciesName}' (content package {contentPackage?.Name ?? "null"})");
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DebugConsole.ThrowError($"Failed to find config file for '{speciesName}'",
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contentPackage: contentPackage);
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return string.Empty;
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}
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return GetFolder(prefab.ConfigElement, prefab.ContentFile.Path.Value);
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@@ -183,7 +184,8 @@ namespace Barotrauma
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}
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if (error != null)
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{
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DebugConsole.ThrowError(error);
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DebugConsole.ThrowError(error,
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contentPackage: prefab?.ContentPackage);
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}
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}
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if (selectedFile == null)
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@@ -444,7 +446,8 @@ namespace Barotrauma
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{
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if (source.MainElement == null)
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{
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DebugConsole.ThrowError("[RagdollParams] The source XML Element of the given RagdollParams is null!");
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DebugConsole.ThrowError("[RagdollParams] The source XML Element of the given RagdollParams is null!",
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contentPackage: source.MainElement?.ContentPackage);
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return;
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}
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Deserialize(source.MainElement, alsoChildren: false);
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@@ -453,7 +456,8 @@ namespace Barotrauma
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// TODO: cannot currently undo joint/limb deletion.
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if (sourceSubParams.Count != subParams.Count)
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{
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DebugConsole.ThrowError("[RagdollParams] The count of the sub params differs! Failed to revert to the previous snapshot! Please reset the ragdoll to undo the changes.");
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DebugConsole.ThrowError("[RagdollParams] The count of the sub params differs! Failed to revert to the previous snapshot! Please reset the ragdoll to undo the changes.",
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contentPackage: source.MainElement?.ContentPackage);
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return;
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}
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for (int i = 0; i < subParams.Count; i++)
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@@ -461,7 +465,8 @@ namespace Barotrauma
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var subSubParams = subParams[i].SubParams;
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if (subSubParams.Count != sourceSubParams[i].SubParams.Count)
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{
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DebugConsole.ThrowError("[RagdollParams] The count of the sub sub params differs! Failed to revert to the previous snapshot! Please reset the ragdoll to undo the changes.");
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DebugConsole.ThrowError("[RagdollParams] The count of the sub sub params differs! Failed to revert to the previous snapshot! Please reset the ragdoll to undo the changes.",
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contentPackage: source.MainElement?.ContentPackage);
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return;
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}
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subParams[i].Deserialize(sourceSubParams[i].Element, recursive: false);
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@@ -890,14 +895,14 @@ namespace Barotrauma
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#if CLIENT
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public DecorativeSprite DecorativeSprite { get; private set; }
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public override bool Deserialize(XElement element = null, bool recursive = true)
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public override bool Deserialize(ContentXElement element = null, bool recursive = true)
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{
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base.Deserialize(element, recursive);
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DecorativeSprite.SerializableProperties = SerializableProperty.DeserializeProperties(DecorativeSprite, element ?? Element);
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return SerializableProperties != null;
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}
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public override bool Serialize(XElement element = null, bool recursive = true)
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public override bool Serialize(ContentXElement element = null, bool recursive = true)
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{
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base.Serialize(element, recursive);
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SerializableProperty.SerializeProperties(DecorativeSprite, element ?? Element);
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@@ -985,7 +990,8 @@ namespace Barotrauma
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deformation = new PositionalDeformationParams(deformationElement);
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break;
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default:
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DebugConsole.ThrowError($"SpriteDeformationParams not implemented: '{typeName}'");
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DebugConsole.ThrowError($"SpriteDeformationParams not implemented: '{typeName}'",
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contentPackage: element.ContentPackage);
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break;
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}
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if (deformation != null)
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@@ -1000,14 +1006,14 @@ namespace Barotrauma
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#if CLIENT
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public Dictionary<SpriteDeformationParams, XElement> Deformations { get; private set; }
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public override bool Deserialize(XElement element = null, bool recursive = true)
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public override bool Deserialize(ContentXElement element = null, bool recursive = true)
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{
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base.Deserialize(element, recursive);
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Deformations.ForEach(d => d.Key.SerializableProperties = SerializableProperty.DeserializeProperties(d.Key, d.Value));
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return SerializableProperties != null;
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}
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public override bool Serialize(XElement element = null, bool recursive = true)
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public override bool Serialize(ContentXElement element = null, bool recursive = true)
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{
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base.Serialize(element, recursive);
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Deformations.ForEach(d => SerializableProperty.SerializeProperties(d.Key, d.Value));
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@@ -1098,14 +1104,14 @@ namespace Barotrauma
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}
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#if CLIENT
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public override bool Deserialize(XElement element = null, bool recursive = true)
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public override bool Deserialize(ContentXElement element = null, bool recursive = true)
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{
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base.Deserialize(element, recursive);
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LightSource.Deserialize(element ?? Element);
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return SerializableProperties != null;
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}
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public override bool Serialize(XElement element = null, bool recursive = true)
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public override bool Serialize(ContentXElement element = null, bool recursive = true)
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{
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base.Serialize(element, recursive);
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LightSource.Serialize(element ?? Element);
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@@ -1130,14 +1136,14 @@ namespace Barotrauma
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Attack = new Attack(element, ragdoll.SpeciesName.Value);
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}
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public override bool Deserialize(XElement element = null, bool recursive = true)
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public override bool Deserialize(ContentXElement element = null, bool recursive = true)
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{
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base.Deserialize(element, recursive);
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Attack.Deserialize(element ?? Element, parentDebugName: Ragdoll?.SpeciesName.ToString() ?? "null");
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return SerializableProperties != null;
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}
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public override bool Serialize(XElement element = null, bool recursive = true)
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public override bool Serialize(ContentXElement element = null, bool recursive = true)
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{
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base.Serialize(element, recursive);
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Attack.Serialize(element ?? Element);
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@@ -1182,14 +1188,14 @@ namespace Barotrauma
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DamageModifier = new DamageModifier(element, ragdoll.SpeciesName.Value);
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}
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public override bool Deserialize(XElement element = null, bool recursive = true)
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public override bool Deserialize(ContentXElement element = null, bool recursive = true)
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{
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base.Deserialize(element, recursive);
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DamageModifier.Deserialize(element ?? Element);
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return SerializableProperties != null;
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}
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public override bool Serialize(XElement element = null, bool recursive = true)
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public override bool Serialize(ContentXElement element = null, bool recursive = true)
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{
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base.Serialize(element, recursive);
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DamageModifier.Serialize(element ?? Element);
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@@ -1218,7 +1224,7 @@ namespace Barotrauma
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public virtual string Name { get; set; }
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public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; private set; }
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public ContentXElement Element { get; set; }
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public XElement OriginalElement { get; protected set; }
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public ContentXElement OriginalElement { get; protected set; }
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public List<SubParam> SubParams { get; set; } = new List<SubParam>();
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public RagdollParams Ragdoll { get; private set; }
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@@ -1230,14 +1236,14 @@ namespace Barotrauma
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public SubParam(ContentXElement element, RagdollParams ragdoll)
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{
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Element = element;
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OriginalElement = new XElement(element);
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OriginalElement = new ContentXElement(element.ContentPackage, element);
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Ragdoll = ragdoll;
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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}
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public virtual bool Deserialize(XElement element = null, bool recursive = true)
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public virtual bool Deserialize(ContentXElement element = null, bool recursive = true)
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{
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element = element ?? Element;
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element ??= Element;
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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if (recursive)
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{
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@@ -1246,9 +1252,9 @@ namespace Barotrauma
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return SerializableProperties != null;
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}
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public virtual bool Serialize(XElement element = null, bool recursive = true)
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public virtual bool Serialize(ContentXElement element = null, bool recursive = true)
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{
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element = element ?? Element;
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element ??= Element;
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SerializableProperty.SerializeProperties(this, element, true);
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if (recursive)
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{
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