Unstable 1.2.1.0
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@@ -117,8 +117,8 @@ namespace Barotrauma
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public XElement Element { get; protected set; }
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public readonly List<(XElement element, float commonness)> ItemSets = new List<(XElement element, float commonness)>();
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public readonly List<(XElement element, float commonness)> CustomCharacterInfos = new List<(XElement element, float commonness)>();
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public readonly List<(ContentXElement element, float commonness)> ItemSets = new List<(ContentXElement element, float commonness)>();
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public readonly List<(ContentXElement element, float commonness)> CustomCharacterInfos = new List<(ContentXElement element, float commonness)>();
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public readonly Identifier NpcSetIdentifier;
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@@ -196,7 +196,7 @@ namespace Barotrauma
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var spawnItems = ToolBox.SelectWeightedRandom(ItemSets, it => it.commonness, randSync).element;
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if (spawnItems != null)
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{
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foreach (XElement itemElement in spawnItems.GetChildElements("item"))
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foreach (ContentXElement itemElement in spawnItems.GetChildElements("item"))
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{
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int amount = itemElement.GetAttributeInt("amount", 1);
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for (int i = 0; i < amount; i++)
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@@ -239,14 +239,15 @@ namespace Barotrauma
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return characterInfo;
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}
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public static void InitializeItem(Character character, XElement itemElement, Submarine submarine, HumanPrefab humanPrefab, WayPoint spawnPoint = null, Item parentItem = null, bool createNetworkEvents = true)
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public static void InitializeItem(Character character, ContentXElement itemElement, Submarine submarine, HumanPrefab humanPrefab, WayPoint spawnPoint = null, Item parentItem = null, bool createNetworkEvents = true)
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{
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ItemPrefab itemPrefab;
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string itemIdentifier = itemElement.GetAttributeString("identifier", "");
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itemPrefab = MapEntityPrefab.FindByIdentifier(itemIdentifier.ToIdentifier()) as ItemPrefab;
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if (itemPrefab == null)
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{
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DebugConsole.ThrowError("Tried to spawn \"" + humanPrefab?.Identifier + "\" with the item \"" + itemIdentifier + "\". Matching item prefab not found.");
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DebugConsole.ThrowError("Tried to spawn \"" + humanPrefab?.Identifier + "\" with the item \"" + itemIdentifier + "\". Matching item prefab not found.",
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contentPackage: itemElement?.ContentPackage);
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return;
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}
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Item item = new Item(itemPrefab, character.Position, null);
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@@ -301,7 +302,7 @@ namespace Barotrauma
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wifiComponent.TeamID = character.TeamID;
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}
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parentItem?.Combine(item, user: null);
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foreach (XElement childItemElement in itemElement.Elements())
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foreach (ContentXElement childItemElement in itemElement.Elements())
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{
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int amount = childItemElement.GetAttributeInt("amount", 1);
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for (int i = 0; i < amount; i++)
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