Unstable 1.2.1.0
This commit is contained in:
+4
@@ -142,6 +142,7 @@ namespace Barotrauma
|
||||
prevIdleObjective.PreferredOutpostModuleTypes.ForEach(t => newIdleObjective.PreferredOutpostModuleTypes.Add(t));
|
||||
}
|
||||
AddObjective(newIdleObjective);
|
||||
|
||||
int objectiveCount = Objectives.Count;
|
||||
foreach (var autonomousObjective in character.Info.Job.Prefab.AutonomousObjectives)
|
||||
{
|
||||
@@ -549,6 +550,9 @@ namespace Barotrauma
|
||||
case "escapehandcuffs":
|
||||
newObjective = new AIObjectiveEscapeHandcuffs(character, this, priorityModifier: priorityModifier);
|
||||
break;
|
||||
case "findthieves":
|
||||
newObjective = new AIObjectiveFindThieves(character, this, priorityModifier: priorityModifier);
|
||||
break;
|
||||
case "prepareforexpedition":
|
||||
newObjective = new AIObjectivePrepare(character, this, order.GetTargetItems(order.Option), order.RequireItems)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user