Unstable 1.2.1.0
This commit is contained in:
+160
@@ -0,0 +1,160 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class AIObjectiveCheckStolenItems : AIObjective
|
||||
{
|
||||
public override Identifier Identifier { get; set; } = "check stolen items".ToIdentifier();
|
||||
public override bool AllowOutsideSubmarine => false;
|
||||
public override bool AllowInAnySub => false;
|
||||
|
||||
public float FindStolenItemsProbability = 1.0f;
|
||||
|
||||
enum State
|
||||
{
|
||||
GotoTarget,
|
||||
Inspect,
|
||||
Warn,
|
||||
Done
|
||||
}
|
||||
|
||||
private float inspectDelay;
|
||||
private float warnDelay;
|
||||
|
||||
private State currentState;
|
||||
|
||||
public readonly Character TargetCharacter;
|
||||
|
||||
private AIObjectiveGoTo? goToObjective;
|
||||
|
||||
private readonly List<Item> stolenItems = new List<Item>();
|
||||
|
||||
public AIObjectiveCheckStolenItems(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1) :
|
||||
base(character, objectiveManager, priorityModifier)
|
||||
{
|
||||
TargetCharacter = targetCharacter;
|
||||
inspectDelay = 5.0f;
|
||||
warnDelay = 5.0f;
|
||||
}
|
||||
|
||||
public override bool IsLoop
|
||||
{
|
||||
get => false;
|
||||
set => throw new Exception("Trying to set the value for IsLoop from: " + Environment.StackTrace.CleanupStackTrace());
|
||||
}
|
||||
|
||||
protected override bool CheckObjectiveSpecific() => false;
|
||||
|
||||
protected override float GetPriority()
|
||||
{
|
||||
if (!Abandon && !IsCompleted && objectiveManager.IsOrder(this))
|
||||
{
|
||||
Priority = objectiveManager.GetOrderPriority(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Priority = AIObjectiveManager.LowestOrderPriority - 1;
|
||||
}
|
||||
return Priority;
|
||||
}
|
||||
|
||||
public void ForceComplete()
|
||||
{
|
||||
IsCompleted = true;
|
||||
}
|
||||
|
||||
protected override void Act(float deltaTime)
|
||||
{
|
||||
switch (currentState)
|
||||
{
|
||||
case State.GotoTarget:
|
||||
TryAddSubObjective(ref goToObjective,
|
||||
constructor: () =>
|
||||
{
|
||||
return new AIObjectiveGoTo(TargetCharacter, character, objectiveManager, repeat: false)
|
||||
{
|
||||
SpeakIfFails = false
|
||||
};
|
||||
},
|
||||
onCompleted: () =>
|
||||
{
|
||||
RemoveSubObjective(ref goToObjective);
|
||||
currentState = State.Inspect;
|
||||
stolenItems.Clear();
|
||||
TargetCharacter.Inventory.FindAllItems(it => it.SpawnedInCurrentOutpost && !it.AllowStealing, recursive: true, stolenItems);
|
||||
character.Speak(TextManager.Get("dialogcheckstolenitems").Value);
|
||||
},
|
||||
onAbandon: () =>
|
||||
{
|
||||
Abandon = true;
|
||||
});
|
||||
break;
|
||||
case State.Inspect:
|
||||
Inspect(deltaTime);
|
||||
break;
|
||||
case State.Warn:
|
||||
Warn(deltaTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void Inspect(float deltaTime)
|
||||
{
|
||||
if (inspectDelay > 0.0f)
|
||||
{
|
||||
character.SelectCharacter(TargetCharacter);
|
||||
inspectDelay -= deltaTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (stolenItems.Any() &&
|
||||
Rand.Range(0.0f, 1.0f, Rand.RandSync.Unsynced) < FindStolenItemsProbability)
|
||||
{
|
||||
character.Speak(TextManager.Get("dialogcheckstolenitems.warn").Value);
|
||||
currentState = State.Warn;
|
||||
}
|
||||
else
|
||||
{
|
||||
character.Speak(TextManager.Get("dialogcheckstolenitems.nostolenitems").Value);
|
||||
currentState = State.Done;
|
||||
IsCompleted = true;
|
||||
}
|
||||
character.DeselectCharacter();
|
||||
}
|
||||
|
||||
private void Warn(float deltaTime)
|
||||
{
|
||||
if (warnDelay > 0.0f)
|
||||
{
|
||||
warnDelay -= deltaTime;
|
||||
return;
|
||||
}
|
||||
var stolenItemsOnCharacter = stolenItems.Where(it => it.GetRootInventoryOwner() == TargetCharacter);
|
||||
if (stolenItemsOnCharacter.Any())
|
||||
{
|
||||
character.Speak(TextManager.Get("dialogcheckstolenitems.arrest").Value);
|
||||
HumanAIController.AddCombatObjective(AIObjectiveCombat.CombatMode.Arrest, TargetCharacter);
|
||||
foreach (var stolenItem in stolenItemsOnCharacter)
|
||||
{
|
||||
HumanAIController.ApplyStealingReputationLoss(stolenItem);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
character.Speak(TextManager.Get("dialogcheckstolenitems.comply").Value);
|
||||
}
|
||||
foreach (var item in stolenItems)
|
||||
{
|
||||
HumanAIController.ObjectiveManager.AddObjective(new AIObjectiveGetItem(character, item, objectiveManager, equip: false)
|
||||
{
|
||||
BasePriority = 10
|
||||
});
|
||||
}
|
||||
currentState = State.Done;
|
||||
IsCompleted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user