Unstable 1.2.1.0

This commit is contained in:
Markus Isberg
2023-11-10 17:45:19 +02:00
parent 2ea58c58a7
commit 8a2e2ea0ae
268 changed files with 4076 additions and 1843 deletions
@@ -167,10 +167,6 @@ namespace Barotrauma
public HumanAIController(Character c) : base(c)
{
if (!c.IsHuman)
{
throw new Exception($"Tried to create a human ai controller for a non-human: {c.SpeciesName}!");
}
insideSteering = new IndoorsSteeringManager(this, true, false);
outsideSteering = new SteeringManager(this);
objectiveManager = new AIObjectiveManager(c);
@@ -1800,7 +1796,7 @@ namespace Barotrauma
if (!TriggerSecurity(otherHumanAI, combatMode))
{
// Else call the others
foreach (Character security in Character.CharacterList.Where(c => c.TeamID == otherCharacter.TeamID).OrderByDescending(c => Vector2.DistanceSquared(character.WorldPosition, c.WorldPosition)))
foreach (Character security in Character.CharacterList.Where(c => c.TeamID == otherCharacter.TeamID).OrderBy(c => Vector2.DistanceSquared(character.WorldPosition, c.WorldPosition)))
{
if (!TriggerSecurity(security.AIController as HumanAIController, combatMode))
{
@@ -1861,16 +1857,11 @@ namespace Barotrauma
}
if (!someoneSpoke)
{
if (!item.StolenDuringRound &&
Level.Loaded?.Type == LevelData.LevelType.Outpost &&
GameMain.GameSession?.Campaign?.Map?.CurrentLocation != null)
if (!item.StolenDuringRound)
{
var reputationLoss = MathHelper.Clamp(
(item.Prefab.GetMinPrice() ?? 0) * Reputation.ReputationLossPerStolenItemPrice,
Reputation.MinReputationLossPerStolenItem, Reputation.MaxReputationLossPerStolenItem);
GameMain.GameSession.Campaign.Map.CurrentLocation.Reputation?.AddReputation(-reputationLoss);
ApplyStealingReputationLoss(item);
item.StolenDuringRound = true;
}
item.StolenDuringRound = true;
otherCharacter.Speak(TextManager.Get("dialogstealwarning").Value, null, Rand.Range(0.5f, 1.0f), "thief".ToIdentifier(), 10.0f);
someoneSpoke = true;
#if CLIENT
@@ -1881,7 +1872,7 @@ namespace Barotrauma
if (!TriggerSecurity(otherHumanAI))
{
// Else call the others
foreach (Character security in Character.CharacterList.Where(c => c.TeamID == otherCharacter.TeamID).OrderByDescending(c => Vector2.DistanceSquared(thief.WorldPosition, c.WorldPosition)))
foreach (Character security in Character.CharacterList.Where(c => c.TeamID == otherCharacter.TeamID).OrderBy(c => Vector2.DistanceSquared(thief.WorldPosition, c.WorldPosition)))
{
if (TriggerSecurity(security.AIController as HumanAIController))
{
@@ -1902,6 +1893,10 @@ namespace Barotrauma
if (humanAI == null) { return false; }
if (!humanAI.Character.IsSecurity) { return false; }
if (humanAI.ObjectiveManager.IsCurrentObjective<AIObjectiveCombat>()) { return false; }
if (humanAI.ObjectiveManager.GetObjective<AIObjectiveFindThieves>() is { } findThieves)
{
findThieves.InspectEveryone();
}
humanAI.AddCombatObjective(AIObjectiveCombat.CombatMode.Arrest, thief, delay: GetReactionTime(),
abortCondition: obj => thief.Inventory.FindItem(it => it != null && it.StolenDuringRound, true) == null,
onAbort: () =>
@@ -1919,6 +1914,18 @@ namespace Barotrauma
}
}
public static void ApplyStealingReputationLoss(Item item)
{
if (Level.Loaded?.Type == LevelData.LevelType.Outpost &&
GameMain.GameSession?.Campaign?.Map?.CurrentLocation != null)
{
var reputationLoss = MathHelper.Clamp(
(item.Prefab.GetMinPrice() ?? 0) * Reputation.ReputationLossPerStolenItemPrice,
Reputation.MinReputationLossPerStolenItem, Reputation.MaxReputationLossPerStolenItem);
GameMain.GameSession.Campaign.Map.CurrentLocation.Reputation?.AddReputation(-reputationLoss);
}
}
// 0.225 - 0.375
private static float GetReactionTime() => reactionTime * Rand.Range(0.75f, 1.25f);