Unstable 1.2.1.0
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@@ -224,7 +224,8 @@ namespace Barotrauma
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var selectedTraitor = SelectRandomTraitor();
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if (selectedTraitor == null)
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{
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DebugConsole.ThrowError($"Could not find a suitable traitor for the event \"{selectedPrefab.Identifier}\".");
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DebugConsole.ThrowError($"Could not find a suitable traitor for the event \"{selectedPrefab.Identifier}\".",
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contentPackage: selectedPrefab.ContentPackage);
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return false;
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}
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CreateTraitorEvent(eventManager, selectedPrefab, selectedTraitor);
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@@ -263,7 +264,8 @@ namespace Barotrauma
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{
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DebugConsole.ThrowError(
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$"Error in traitor event {traitorEvent.Prefab.Identifier}. Not enough players to choose {amountToChoose} secondary traitors."+
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$"Make sure the {nameof(traitorEvent.Prefab.MinPlayerCount)} of the event is high enough to support to desired amount of secondary traitors.");
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$"Make sure the {nameof(traitorEvent.Prefab.MinPlayerCount)} of the event is high enough to support to desired amount of secondary traitors.",
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contentPackage: traitorEvent.Prefab.ContentPackage);
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amountToChoose = viableTraitors.Count;
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}
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@@ -352,7 +354,8 @@ namespace Barotrauma
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}
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else
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{
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DebugConsole.ThrowError($"Failed to create an instance of the traitor event prefab \"{selectedPrefab.Identifier}\"!");
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DebugConsole.ThrowError($"Failed to create an instance of the traitor event prefab \"{selectedPrefab.Identifier}\"!",
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contentPackage: selectedPrefab.ContentPackage);
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}
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}
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@@ -365,7 +368,8 @@ namespace Barotrauma
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var traitor = SelectRandomTraitor();
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if (traitor == null)
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{
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DebugConsole.ThrowError($"Could not find a suitable traitor for the event \"{traitorEventPrefab.Identifier}\".");
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DebugConsole.ThrowError($"Could not find a suitable traitor for the event \"{traitorEventPrefab.Identifier}\".",
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contentPackage: traitorEventPrefab.ContentPackage);
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return;
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}
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CreateTraitorEvent(eventManager, traitorEventPrefab, traitor);
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