Unstable 1.2.1.0
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@@ -58,15 +58,20 @@ namespace Barotrauma.Steam
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Steamworks.SteamServer.SetKey("message", server.ServerSettings.ServerMessageText);
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Steamworks.SteamServer.SetKey("version", GameMain.Version.ToString());
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Steamworks.SteamServer.SetKey("playercount", server.ConnectedClients.Count.ToString());
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//a2s seems to break if too much data is added (seems to be related to MTU?)
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//let's restrict the number of packages to 10, clients can use packagecount to tell when the list has been truncated
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const int MaxPackagesToList = 10;
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int index = 0;
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foreach (var contentPackage in contentPackages)
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foreach (var contentPackage in contentPackages.Take(MaxPackagesToList))
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{
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string ugcIdStr = contentPackage.UgcId.TryUnwrap(out var ugcId) ? ugcId.StringRepresentation : string.Empty;
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Steamworks.SteamServer.SetKey(
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$"contentpackage{index}",
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contentPackage.Name+","+ contentPackage.Hash.StringRepresentation + "," + ugcIdStr);
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$"contentpackage{index}",
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contentPackage.Name + "," + contentPackage.Hash.StringRepresentation + "," + ugcIdStr);
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index++;
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}
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Steamworks.SteamServer.SetKey("packagecount", contentPackages.Count().ToString());
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Steamworks.SteamServer.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString());
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Steamworks.SteamServer.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString());
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Steamworks.SteamServer.SetKey("voicechatenabled", server.ServerSettings.VoiceChatEnabled.ToString());
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@@ -79,6 +84,10 @@ namespace Barotrauma.Steam
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Steamworks.SteamServer.SetKey("gamemode", server.ServerSettings.GameModeIdentifier.Value);
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Steamworks.SteamServer.SetKey("playstyle", server.ServerSettings.PlayStyle.ToString());
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Steamworks.SteamServer.SetKey("language", server.ServerSettings.Language.ToString());
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if (GameMain.NetLobbyScreen?.SelectedSub != null)
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{
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Steamworks.SteamServer.SetKey("submarine", GameMain.NetLobbyScreen.SelectedSub.Name);
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}
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Steamworks.SteamServer.DedicatedServer = true;
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