Unstable 1.2.1.0

This commit is contained in:
Markus Isberg
2023-11-10 17:45:19 +02:00
parent 2ea58c58a7
commit 8a2e2ea0ae
268 changed files with 4076 additions and 1843 deletions
@@ -94,16 +94,21 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White);
}
public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, float rotation = 0.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{
SpriteEffects oldEffects = Sprite.effects;
Sprite.effects ^= spriteEffects;
var position = placeRect.Location.ToVector2().FlipY();
position += placeRect.Size.ToVector2() * 0.5f;
Sprite.DrawTiled(
spriteBatch,
new Vector2(placeRect.X, -placeRect.Y),
new Vector2(placeRect.Width, placeRect.Height),
color: Color.White * 0.8f,
position,
placeRect.Size.ToVector2(),
color: Color.White * 0.8f,
origin: placeRect.Size.ToVector2() * 0.5f,
rotation: rotation,
textureScale: TextureScale * scale);
Sprite.effects = oldEffects;