Readded voting (submarine, mode, end round & kick)

This commit is contained in:
Regalis
2017-02-04 16:44:46 +02:00
parent b5bac67c4a
commit 89e881cb57
9 changed files with 281 additions and 108 deletions

View File

@@ -465,6 +465,8 @@ namespace Barotrauma.Networking
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
endVoteTickBox.Visible = Voting.AllowEndVoting && myCharacter != null;
if (respawnManager != null)
{
respawnManager.Update(deltaTime);
@@ -632,8 +634,6 @@ namespace Barotrauma.Networking
gameStarted = true;
endVoteTickBox.Visible = Voting.AllowEndVoting && myCharacter != null;
GameMain.GameScreen.Select();
yield return CoroutineStatus.Success;
@@ -744,6 +744,9 @@ namespace Barotrauma.Networking
string selectShuttleName = inc.ReadString();
string selectShuttleHash = inc.ReadString();
bool allowSubVoting = inc.ReadBoolean();
bool allowModeVoting = inc.ReadBoolean();
YesNoMaybe traitorsEnabled = (YesNoMaybe)inc.ReadRangedInteger(0, 2);
int missionTypeIndex = inc.ReadRangedInteger(0, Mission.MissionTypes.Count - 1);
int modeIndex = inc.ReadByte();
@@ -754,10 +757,14 @@ namespace Barotrauma.Networking
float autoRestartTimer = autoRestartEnabled ? inc.ReadFloat() : 0.0f;
int clientCount = inc.ReadByte();
List<string> clientNames = new List<string>();
List<string> clientNames = new List<string>();
List<byte> clientIDs = new List<byte>();
List<ushort> characterIDs = new List<ushort>();
for (int i = 0; i < clientCount; i++)
{
clientIDs.Add(inc.ReadByte());
clientNames.Add(inc.ReadString());
characterIDs.Add(inc.ReadUInt16());
}
//ignore the message if we already a more up-to-date one
@@ -768,22 +775,40 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.ServerName = serverName;
GameMain.NetLobbyScreen.ServerMessage.Text = serverText;
GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
if (!allowSubVoting)
{
GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
}
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
GameMain.NetLobbyScreen.SetMissionType(missionTypeIndex);
GameMain.NetLobbyScreen.SelectMode(modeIndex);
if (!allowModeVoting)
{
GameMain.NetLobbyScreen.SelectMode(modeIndex);
}
GameMain.NetLobbyScreen.LevelSeed = levelSeed;
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
ConnectedClients.Clear();
GameMain.NetLobbyScreen.ClearPlayers();
foreach (string clientName in clientNames)
for (int i = 0; i < clientNames.Count; i++)
{
GameMain.NetLobbyScreen.AddPlayer(clientName);
var newClient = new Client(clientNames[i], clientIDs[i]);
if (characterIDs[i] > 0)
{
newClient.Character = Entity.FindEntityByID(characterIDs[i]) as Character;
}
ConnectedClients.Add(newClient);
GameMain.NetLobbyScreen.AddPlayer(newClient.name);
}
Voting.AllowSubVoting = allowSubVoting;
Voting.AllowModeVoting = allowModeVoting;
}
}
lastSentChatMsgID = inc.ReadUInt32();
@@ -791,6 +816,9 @@ namespace Barotrauma.Networking
case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc);
break;
case ServerNetObject.VOTE:
Voting.ClientRead(inc);
break;
}
}
}
@@ -1018,6 +1046,17 @@ namespace Barotrauma.Networking
return true;
}
public void Vote(VoteType voteType, object data)
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
msg.Write((byte)ClientNetObject.VOTE);
Voting.ClientWrite(msg, voteType, data);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public bool VoteForKick(GUIButton button, object userdata)
{
var votedClient = otherClients.Find(c => c.Character == userdata);
@@ -1027,7 +1066,7 @@ namespace Barotrauma.Networking
if (votedClient == null) return false;
//Vote(VoteType.Kick, votedClient);
Vote(VoteType.Kick, votedClient);
button.Enabled = false;
@@ -1062,7 +1101,7 @@ namespace Barotrauma.Networking
return false;
}
//Vote(VoteType.EndRound, tickBox.Selected);
Vote(VoteType.EndRound, tickBox.Selected);
return false;
}