(6e785d1ae) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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overrideTargetMovement = Vector2.Zero;
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@@ -117,53 +117,6 @@ namespace Barotrauma
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};
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};
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scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
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scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
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if (isSinglePlayer)
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{
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ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
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{
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OnEnterMessage = (textbox, text) =>
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{
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if (Character.Controlled?.Info == null)
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{
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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if (!string.IsNullOrWhiteSpace(text))
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{
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string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
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AddSinglePlayerChatMessage(
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Character.Controlled.Info.Name,
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msg,
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((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
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Character.Controlled);
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var headset = GetHeadset(Character.Controlled, true);
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if (headset != null && headset.CanTransmit())
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{
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headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
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}
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}
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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};
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ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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reportButtonFrame = new GUILayoutGroup(new RectTransform(
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new Point((HUDLayoutSettings.CrewArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform))
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{
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AbsoluteSpacing = (int)(5 * GUI.Scale),
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UserData = "reportbuttons",
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CanBeFocused = false
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};
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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foreach (XElement invElement in subElement.Elements())
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@@ -732,6 +732,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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public Action<Submarine, string, string> StartNewGame;
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@@ -445,6 +445,85 @@ namespace Barotrauma
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}
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}
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}
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}
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protected void ReportProblems()
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{
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Order newOrder = null;
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if (Character.CurrentHull != null)
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{
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foreach (var hull in VisibleHulls)
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{
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foreach (Character c in Character.CharacterList)
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{
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if (c.CurrentHull != hull) { continue; }
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if (AIObjectiveFightIntruders.IsValidTarget(c, Character))
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{
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AddTargets<AIObjectiveFightIntruders, Character>(Character, c);
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if (newOrder == null)
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
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newOrder = new Order(orderPrefab, c.CurrentHull, null);
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}
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}
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}
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if (AIObjectiveExtinguishFires.IsValidTarget(hull, Character))
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{
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AddTargets<AIObjectiveExtinguishFires, Hull>(Character, hull);
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if (newOrder == null)
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
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newOrder = new Order(orderPrefab, hull, null);
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}
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}
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foreach (Character c in Character.CharacterList)
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{
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if (c.CurrentHull != hull) { continue; }
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if (AIObjectiveRescueAll.IsValidTarget(c, Character))
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{
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AddTargets<AIObjectiveRescueAll, Character>(c, Character);
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if (newOrder == null)
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
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newOrder = new Order(orderPrefab, c.CurrentHull, null);
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}
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}
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}
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foreach (var gap in hull.ConnectedGaps)
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{
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if (AIObjectiveFixLeaks.IsValidTarget(gap, Character))
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{
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AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap);
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if (newOrder == null)
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
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newOrder = new Order(orderPrefab, hull, null);
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}
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}
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}
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foreach (Item item in Item.ItemList)
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{
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if (item.CurrentHull != hull) { continue; }
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if (AIObjectiveRepairItems.IsValidTarget(item, Character))
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{
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if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { continue; }
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AddTargets<AIObjectiveRepairItems, Item>(Character, item);
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if (newOrder == null)
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
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newOrder = new Order(orderPrefab, item.CurrentHull, item.Repairables?.FirstOrDefault());
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}
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}
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}
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}
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}
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if (newOrder != null)
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{
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if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
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{
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Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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}
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}
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}
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private void UpdateSpeaking()
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private void UpdateSpeaking()
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{
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{
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if (Character.Oxygen < 20.0f)
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if (Character.Oxygen < 20.0f)
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@@ -569,6 +569,32 @@ namespace Barotrauma
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{
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{
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#if DEBUG
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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}
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Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
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// TODO: use the collider size/reach?
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if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
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{
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HumanAIController.AnimController.Crouching = true;
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}
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float reach = ConvertUnits.ToSimUnits(repairTool.Range);
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bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
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if (canOperate)
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{
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TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
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}
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else
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{
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TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
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}
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if (subObjectives.Any()) { return; }
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var repairTool = weldingTool.GetComponent<RepairTool>();
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if (repairTool == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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#endif
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abandon = true;
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abandon = true;
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return;
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return;
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@@ -74,36 +74,6 @@ namespace Barotrauma
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}
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}
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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|
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if (randomTimer > 0)
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{
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|
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randomTimer -= deltaTime;
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|
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}
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else
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{
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SetRandom();
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}
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|
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}
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|
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}
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|
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|
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public override bool IsCompleted() => false;
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public override bool IsCompleted() => false;
|
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public override bool CanBeCompleted => true;
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public override bool CanBeCompleted => true;
|
||||||
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|
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|
|||||||
@@ -865,6 +865,10 @@ namespace Barotrauma
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|||||||
{
|
{
|
||||||
isCompleted = true;
|
isCompleted = true;
|
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}
|
}
|
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|
if (component.AIOperate(deltaTime, character, this))
|
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|
{
|
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|
isCompleted = true;
|
||||||
|
}
|
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}
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}
|
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else
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else
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{
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{
|
||||||
|
|||||||
@@ -1145,6 +1145,15 @@ namespace Barotrauma
|
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
|
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}
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}
|
||||||
|
|
||||||
|
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
|
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{
|
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|
//apply some smoothing to the cursor positions of remote players when playing as a client
|
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|
//to make aiming look a little less choppy
|
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|
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
|
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|
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
|
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|
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
|
||||||
|
}
|
||||||
|
|
||||||
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
|
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
|
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{
|
{
|
||||||
if (speedMultipliers.Count == 0) return 1f;
|
if (speedMultipliers.Count == 0) return 1f;
|
||||||
|
|||||||
@@ -1019,6 +1019,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
|
{
|
||||||
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||||
|
MoveInputQueue();
|
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|
PutItemsToLinkedContainer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||||
|
{
|
||||||
|
targetItem.Drop(dropper: null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (targetItem.Prefab.DeconstructItems.Any())
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
{
|
{
|
||||||
inputContainer.Inventory.RemoveItem(targetItem);
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
|||||||
@@ -144,6 +144,17 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2 SteeringInput
|
||||||
|
{
|
||||||
|
get { return steeringInput; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (!MathUtils.IsValid(value)) return;
|
||||||
|
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
|
||||||
|
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public SteeringPath SteeringPath
|
public SteeringPath SteeringPath
|
||||||
{
|
{
|
||||||
if (!CanBeSelected) return false;
|
if (!CanBeSelected) return false;
|
||||||
@@ -164,12 +175,6 @@ namespace Barotrauma.Items.Components
|
|||||||
set { posToMaintain = value; }
|
set { posToMaintain = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2? PosToMaintain
|
|
||||||
{
|
|
||||||
get { return posToMaintain; }
|
|
||||||
set { posToMaintain = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
struct ObstacleDebugInfo
|
struct ObstacleDebugInfo
|
||||||
{
|
{
|
||||||
public Vector2 Point1;
|
public Vector2 Point1;
|
||||||
|
|||||||
@@ -1139,6 +1139,38 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateTransform()
|
||||||
|
{
|
||||||
|
Submarine prevSub = Submarine;
|
||||||
|
|
||||||
|
FindHull();
|
||||||
|
|
||||||
|
if (Submarine == null && prevSub != null)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
else if (Submarine != null && prevSub == null)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
else if (Submarine != null && prevSub != null && Submarine != prevSub)
|
||||||
|
{
|
||||||
|
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||||
|
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||||
|
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||||
|
|
||||||
|
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||||
|
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||||
|
{
|
||||||
|
body.LinearVelocity = new Vector2(
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||||
|
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateTransform()
|
public void UpdateTransform()
|
||||||
{
|
{
|
||||||
Submarine prevSub = Submarine;
|
Submarine prevSub = Submarine;
|
||||||
|
|||||||
@@ -533,6 +533,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
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Reference in New Issue
Block a user