A reference to the character who triggered a signal is passed to all the recipients of the signal. Allows more accurate server logging: using doors, docking ports or turrets is now properly logged.

This commit is contained in:
Regalis
2017-04-28 18:10:47 +03:00
parent 64c109f13b
commit 89941229f8
28 changed files with 120 additions and 81 deletions
@@ -54,15 +54,15 @@ namespace Barotrauma.Items.Components
{
if (motionDetected)
{
item.SendSignal(1, output, "state_out");
item.SendSignal(1, output, "state_out", null);
}
else if (!string.IsNullOrWhiteSpace(falseOutput))
{
item.SendSignal(1, falseOutput, "state_out");
item.SendSignal(1, falseOutput, "state_out", null);
}
updateTimer -= deltaTime;
if (updateTimer>0.0f) return;
if (updateTimer > 0.0f) return;
motionDetected = false;
updateTimer = UpdateInterval;