A reference to the character who triggered a signal is passed to all the recipients of the signal. Allows more accurate server logging: using doors, docking ports or turrets is now properly logged.
This commit is contained in:
@@ -83,7 +83,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0)
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0)
|
||||
{
|
||||
if (currPowerConsumption == 0.0f) voltage = 0.0f;
|
||||
if (connection.IsPower) voltage = power;
|
||||
|
||||
Reference in New Issue
Block a user