A reference to the character who triggered a signal is passed to all the recipients of the signal. Allows more accurate server logging: using doors, docking ports or turrets is now properly logged.

This commit is contained in:
Regalis
2017-04-28 18:10:47 +03:00
parent 64c109f13b
commit 89941229f8
28 changed files with 120 additions and 81 deletions
@@ -224,7 +224,7 @@ namespace Barotrauma.Items.Components
return true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power)
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power)
{
if (!connection.IsPower) return;
@@ -236,8 +236,6 @@ namespace Barotrauma.Items.Components
{
outputVoltage = power;
}
//if (currPowerConsumption == 0.0f) voltage = 0.0f;
//if (connection.IsPower) voltage = power;
}
public void Draw(SpriteBatch spriteBatch, bool editing = false)