A reference to the character who triggered a signal is passed to all the recipients of the signal. Allows more accurate server logging: using doors, docking ports or turrets is now properly logged.

This commit is contained in:
Regalis
2017-04-28 18:10:47 +03:00
parent 64c109f13b
commit 89941229f8
28 changed files with 120 additions and 81 deletions
@@ -308,7 +308,7 @@ namespace Barotrauma.Items.Components
ExtraCooling = 0.0f;
AvailableFuel = 0.0f;
item.SendSignal(0, ((int)temperature).ToString(), "temperature_out");
item.SendSignal(0, ((int)temperature).ToString(), "temperature_out", null);
sendUpdateTimer = Math.Max(sendUpdateTimer - deltaTime, 0.0f);
@@ -532,7 +532,7 @@ namespace Barotrauma.Items.Components
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power)
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power)
{
switch (connection.Name)
{