Editor usable without console, HiddenSubPosition divisible with grid size
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@@ -324,12 +324,12 @@ namespace Barotrauma
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ScreenOverlayColor, true);
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}
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spriteBatch.DrawString(Font,
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"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
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new Vector2(10, 10), Color.White);
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if (GameMain.DebugDraw)
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{
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spriteBatch.DrawString(Font,
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"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
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new Vector2(10, 10), Color.White);
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spriteBatch.DrawString(Font,
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"Physics: " + GameMain.World.UpdateTime,
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new Vector2(10, 30), Color.White);
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