Editor usable without console, HiddenSubPosition divisible with grid size

This commit is contained in:
Regalis
2016-02-02 19:04:15 +02:00
parent 14ee39e59a
commit 89406896ca
7 changed files with 208 additions and 61 deletions
+4 -4
View File
@@ -324,12 +324,12 @@ namespace Barotrauma
ScreenOverlayColor, true);
}
spriteBatch.DrawString(Font,
"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
new Vector2(10, 10), Color.White);
if (GameMain.DebugDraw)
{
spriteBatch.DrawString(Font,
"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
new Vector2(10, 10), Color.White);
spriteBatch.DrawString(Font,
"Physics: " + GameMain.World.UpdateTime,
new Vector2(10, 30), Color.White);
+1 -1
View File
@@ -203,7 +203,7 @@ namespace Barotrauma
return false;
}
public void Flash(Color? color = null)
public virtual void Flash(Color? color = null)
{
flashTimer = FlashDuration;
flashColor = (color == null) ? Color.Red * 0.8f : (Color)color;
+5
View File
@@ -171,6 +171,11 @@ namespace Barotrauma
if (keyboardDispatcher.Subscriber == this) keyboardDispatcher.Subscriber = null;
}
public override void Flash(Color? color = null)
{
textBlock.Flash(color);
}
//MouseState previousMouse;
public override void Update(float deltaTime)
{