- DockingPort syncing fix: server waits until the port is locked before sending hull/gap IDs, clients can't lock the port until the server tells them to

- fixed crew commands being disabled in single player instead of multiplayer
- server-side ID error logging fix
This commit is contained in:
Regalis
2017-04-09 20:51:57 +03:00
parent 0301457a8f
commit 887735ff32
4 changed files with 58 additions and 41 deletions

View File

@@ -454,7 +454,7 @@ namespace Barotrauma
myPort.Dock(linkedPort);
myPort.Lock();
myPort.Lock(true);
}
sub.SetPosition(sub.WorldPosition - Submarine.WorldPosition);