- DockingPort syncing fix: server waits until the port is locked before sending hull/gap IDs, clients can't lock the port until the server tells them to
- fixed crew commands being disabled in single player instead of multiplayer - server-side ID error logging fix
This commit is contained in:
@@ -454,7 +454,7 @@ namespace Barotrauma
|
||||
|
||||
|
||||
myPort.Dock(linkedPort);
|
||||
myPort.Lock();
|
||||
myPort.Lock(true);
|
||||
}
|
||||
|
||||
sub.SetPosition(sub.WorldPosition - Submarine.WorldPosition);
|
||||
|
||||
Reference in New Issue
Block a user