- DockingPort syncing fix: server waits until the port is locked before sending hull/gap IDs, clients can't lock the port until the server tells them to
- fixed crew commands being disabled in single player instead of multiplayer - server-side ID error logging fix
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@@ -158,7 +158,7 @@ namespace Barotrauma
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guiFrame.Update(deltaTime);
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//TODO: implement AI commands in multiplayer?
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if (GameMain.NetworkMember != null &&
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if (GameMain.NetworkMember == null &&
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GameMain.Config.KeyBind(InputType.CrewOrders).IsHit())
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{
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//deselect construction unless it's the ladders the character is climbing
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