- DockingPort syncing fix: server waits until the port is locked before sending hull/gap IDs, clients can't lock the port until the server tells them to

- fixed crew commands being disabled in single player instead of multiplayer
- server-side ID error logging fix
This commit is contained in:
Regalis
2017-04-09 20:51:57 +03:00
parent 0301457a8f
commit 887735ff32
4 changed files with 58 additions and 41 deletions

View File

@@ -158,7 +158,7 @@ namespace Barotrauma
guiFrame.Update(deltaTime);
//TODO: implement AI commands in multiplayer?
if (GameMain.NetworkMember != null &&
if (GameMain.NetworkMember == null &&
GameMain.Config.KeyBind(InputType.CrewOrders).IsHit())
{
//deselect construction unless it's the ladders the character is climbing