(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:24:01 +03:00
parent f68c16d944
commit 87a0ee21eb
52 changed files with 497 additions and 983 deletions
@@ -311,11 +311,9 @@ namespace Barotrauma
{
if (gameSession.Mission is CombatMission combatMission)
{
#if CLIENT
//all characters that are alive and in the winning team get an achievement
UnlockAchievement(gameSession.Mission.Prefab.AchievementIdentifier + (int)GameMain.GameSession.WinningTeam, true,
c => c != null && !c.IsDead && !c.IsUnconscious && combatMission.IsInWinningTeam(c));
#endif
}
else if (gameSession.Mission.Completed)
{