(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix
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@@ -1022,12 +1022,12 @@ namespace Barotrauma.RuinGeneration
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{
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targetEntity = ruinEntities.GetRandom(e =>
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e.Room == targetRoom &&
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e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier)?.Entity;
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e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier, Rand.RandSync.Server)?.Entity;
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}
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}
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else
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{
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targetEntity = ruinEntities.GetRandom(e => e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier)?.Entity;
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targetEntity = ruinEntities.GetRandom(e => e.Entity.prefab?.Identifier == connection.TargetEntityIdentifier, Rand.RandSync.Server)?.Entity;
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}
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if (targetEntity == null) continue;
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