(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:24:01 +03:00
parent f68c16d944
commit 87a0ee21eb
52 changed files with 497 additions and 983 deletions
@@ -107,7 +107,7 @@ namespace Barotrauma
if (Screen.Selected == GameMain.SubEditorScreen)
{
MapEntity.SelectedList.Clear();
MapEntity.SelectedList.AddRange(entities);
entities.ForEach(e => MapEntity.AddSelection(e));
}
#endif
return entities;