(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix
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@@ -107,7 +107,7 @@ namespace Barotrauma
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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MapEntity.SelectedList.Clear();
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MapEntity.SelectedList.AddRange(entities);
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entities.ForEach(e => MapEntity.AddSelection(e));
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}
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#endif
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return entities;
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