(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:24:01 +03:00
parent f68c16d944
commit 87a0ee21eb
52 changed files with 497 additions and 983 deletions
@@ -53,12 +53,6 @@ namespace Barotrauma.Items.Components
set;
}
/// <summary>
/// How useful the weapon is in combat? Used by AI to sort the used weapon. For the sake of clarity, use a value between 0 and 100 (not enforced).
/// </summary>
[Serialize(0f, false)]
public float CombatPriority { get; private set; }
public MeleeWeapon(Item item, XElement element)
: base(item, element)
{