(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:24:01 +03:00
parent f68c16d944
commit 87a0ee21eb
52 changed files with 497 additions and 983 deletions
@@ -90,7 +90,16 @@ namespace Barotrauma
while (queuedMessages.Count > 0)
{
ColoredText msg = queuedMessages.Dequeue();
if (GameSettings.SaveDebugConsoleLogs)
{
unsavedMessages.Add(msg);
if (unsavedMessages.Count >= messagesPerFile)
{
SaveLogs();
unsavedMessages.Clear();
}
}
string msgTxt = msg.Text;
if (msg.IsCommand) commandMemory.Add(msgTxt);
@@ -167,7 +176,8 @@ namespace Barotrauma
RewriteInputToCommandLine(input);
}
Thread.Yield();
//TODO: be more clever about it
Thread.Sleep(10); //sleep for 10ms to not pin the CPU super hard
}
}
catch (ThreadAbortException)