(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:24:01 +03:00
parent f68c16d944
commit 87a0ee21eb
52 changed files with 497 additions and 983 deletions
@@ -2109,10 +2109,7 @@ namespace Barotrauma
public override void AddToGUIUpdateList()
{
if (MapEntity.SelectedList.Count == 1)
{
MapEntity.SelectedList[0].AddToGUIUpdateList();
}
MapEntity.FilteredSelectedList.FirstOrDefault()?.AddToGUIUpdateList();
if (MapEntity.HighlightedListBox != null)
{
MapEntity.HighlightedListBox.AddToGUIUpdateList();
@@ -2293,9 +2290,9 @@ namespace Barotrauma
dummyCharacter.SelectedConstruction = null;
}*/
}
else if (MapEntity.SelectedList.Count == 1)
else if (MapEntity.FilteredSelectedList.Count == 1)
{
(MapEntity.SelectedList[0] as Item)?.UpdateHUD(cam, dummyCharacter, (float)deltaTime);
(MapEntity.FilteredSelectedList[0] as Item)?.UpdateHUD(cam, dummyCharacter, (float)deltaTime);
}
CharacterHUD.Update((float)deltaTime, dummyCharacter, cam);