(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix
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@@ -441,38 +441,44 @@ namespace Barotrauma
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characterPreviewFrame = null;
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}
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if (Campaign is SinglePlayerCampaign)
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if (characterList != null)
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{
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var hireableCharacters = location.GetHireableCharacters();
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foreach (GUIComponent child in characterList.Content.Children.ToList())
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if (Campaign is SinglePlayerCampaign)
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{
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if (child.UserData is CharacterInfo character)
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var hireableCharacters = location.GetHireableCharacters();
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foreach (GUIComponent child in characterList.Content.Children.ToList())
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{
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if (GameMain.GameSession.CrewManager.GetCharacterInfos().Contains(character)) { continue; }
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if (child.UserData is CharacterInfo character)
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{
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if (GameMain.GameSession.CrewManager != null)
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{
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if (GameMain.GameSession.CrewManager.GetCharacterInfos().Contains(character)) { continue; }
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}
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}
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else if (child.UserData as string == "mycrew" || child.UserData as string == "hire")
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{
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continue;
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}
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characterList.RemoveChild(child);
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}
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else if (child.UserData as string == "mycrew" || child.UserData as string == "hire")
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if (!hireableCharacters.Any())
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{
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continue;
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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}
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characterList.RemoveChild(child);
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}
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if (!hireableCharacters.Any())
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
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else
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{
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CanBeFocused = false
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};
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}
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else
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{
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foreach (CharacterInfo c in hireableCharacters)
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{
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var frame = c.CreateCharacterFrame(characterList.Content, c.Name + " (" + c.Job.Name + ")", c);
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new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.TopRight), c.Salary.ToString(), textAlignment: Alignment.CenterRight);
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foreach (CharacterInfo c in hireableCharacters)
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{
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var frame = c.CreateCharacterFrame(characterList.Content, c.Name + " (" + c.Job.Name + ")", c);
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new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.TopRight), c.Salary.ToString(), textAlignment: Alignment.CenterRight);
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}
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}
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}
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characterList.UpdateScrollBarSize();
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}
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characterList.UpdateScrollBarSize();
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RefreshMyItems();
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