(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:24:01 +03:00
parent f68c16d944
commit 87a0ee21eb
52 changed files with 497 additions and 983 deletions
@@ -256,6 +256,18 @@ namespace Barotrauma
{
if (c.Info == null || c.Inventory == null) { continue; }
var inventoryElement = new XElement("inventory");
// Recharge headset batteries
var headset = c.Inventory.FindItemByIdentifier("headset");
if (headset != null)
{
var battery = headset.OwnInventory.FindItemByTag("loadable");
if (battery != null)
{
battery.Condition = battery.MaxCondition;
}
}
c.SaveInventory(c.Inventory, inventoryElement);
c.Info.InventoryData = inventoryElement;
c.Inventory?.DeleteAllItems();