(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix
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@@ -20,8 +20,8 @@ namespace Barotrauma
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/// </summary>
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const float CharacterWaitOnSwitch = 10.0f;
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private List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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private List<Character> characters = new List<Character>();
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private readonly List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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private readonly List<Character> characters = new List<Character>();
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private Point screenResolution;
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