(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix

This commit is contained in:
Joonas Rikkonen
2019-06-15 20:24:01 +03:00
parent f68c16d944
commit 87a0ee21eb
52 changed files with 497 additions and 983 deletions
@@ -442,7 +442,8 @@ namespace Barotrauma
if (draggingItemToWorld)
{
if (item.OwnInventory == null ||
!item.OwnInventory.CanBePut(CharacterInventory.draggingItem))
!item.OwnInventory.CanBePut(CharacterInventory.draggingItem) ||
!CanAccessInventory(item.OwnInventory))
{
continue;
}