register bunch of components and fix enumerations in documentation
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@@ -35,7 +35,7 @@ function Submarine.Load(info, unloadPrevious, linkedRemap) end
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--- RepositionEntities
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-- @realm shared
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-- @tparam Vector2 moveAmount
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-- @tparam IEnumerable`1 entities
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-- @tparam Enumerable entities
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function Submarine.RepositionEntities(moveAmount, entities) end
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--- SaveToXElement
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@@ -181,7 +181,7 @@ function Submarine.RectsOverlap(rect1, rect2, inclusive) end
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-- @realm shared
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-- @tparam Vector2 rayStart
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-- @tparam Vector2 rayEnd
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-- @tparam IEnumerable`1 ignoredBodies
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-- @tparam Enumerable ignoredBodies
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-- @tparam Nullable`1 collisionCategory
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-- @tparam bool ignoreSensors
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-- @tparam Predicate`1 customPredicate
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@@ -199,12 +199,12 @@ function Submarine.LastPickedBodyDist(body) end
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-- @realm shared
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-- @tparam Vector2 rayStart
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-- @tparam Vector2 rayEnd
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-- @tparam IEnumerable`1 ignoredBodies
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-- @tparam Enumerable ignoredBodies
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-- @tparam Nullable`1 collisionCategory
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-- @tparam bool ignoreSensors
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-- @tparam Predicate`1 customPredicate
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-- @tparam bool allowInsideFixture
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-- @treturn IEnumerable`1
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-- @treturn Enumerable
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function Submarine.PickBodies(rayStart, rayEnd, ignoredBodies, collisionCategory, ignoreSensors, customPredicate, allowInsideFixture) end
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--- CheckVisibility
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@@ -331,8 +331,8 @@ function GetCargoContainers() end
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--- GetEntities
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-- @realm shared
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-- @tparam bool includingConnectedSubs
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-- @tparam IEnumerable`1 list
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-- @treturn IEnumerable`1
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-- @tparam Enumerable list
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-- @treturn Enumerable
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function GetEntities(includingConnectedSubs, list) end
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--- IsEntityFoundOnThisSub
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@@ -385,14 +385,14 @@ function GetHashCode() end
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-- @Submarine Submarine.MainSub
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---
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-- Submarine.VisibleEntities, Field of type IEnumerable`1
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-- Submarine.VisibleEntities, Field of type Enumerable
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-- @realm shared
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-- @IEnumerable`1 Submarine.VisibleEntities
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-- @Enumerable Submarine.VisibleEntities
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---
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-- DockedTo, Field of type IEnumerable`1
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-- DockedTo, Field of type Enumerable
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-- @realm shared
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-- @IEnumerable`1 DockedTo
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-- @Enumerable DockedTo
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---
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-- Submarine.LastPickedPosition, Field of type Vector2
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