Unstable v0.1300.0.2
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+7
-8
@@ -56,22 +56,21 @@ namespace Barotrauma.Items.Components
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{
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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switch (connection.Name)
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{
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case "signal_in":
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string signalOut = (signal == TargetSignal) ? Output : FalseOutput;
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if (string.IsNullOrWhiteSpace(signalOut)) return;
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item.SendSignal(stepsTaken, signalOut, "signal_out", sender, signalStrength, source);
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string signalOut = (signal.value == TargetSignal) ? Output : FalseOutput;
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if (string.IsNullOrWhiteSpace(signalOut)) { return; }
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signal.value = signalOut;
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item.SendSignal(signal, "signal_out");
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break;
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case "set_output":
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Output = signal;
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Output = signal.value;
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break;
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case "set_targetsignal":
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TargetSignal = signal;
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TargetSignal = signal.value;
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break;
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}
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}
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