Unstable v0.1300.0.2
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@@ -24,15 +24,18 @@ namespace Barotrauma.Items.Components
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base.Update(deltaTime, cam);
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if (!signalReceived)
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{
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item.SendSignal(0, "1", "signal_out", null, 0.0f);
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item.SendSignal("1", "signal_out");
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}
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signalReceived = false;
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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if (connection.Name != "signal_in") { return; }
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item.SendSignal(stepsTaken, signal == "0" || signal == string.Empty ? "1" : "0", "signal_out", sender, 0.0f, source, signalStrength);
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signal.value = signal.value == "0" || string.IsNullOrEmpty(signal.value) ? "1" : "0";
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signal.power = 0.0f;
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item.SendSignal(signal, "signal_out");
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signalReceived = true;
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}
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}
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