Unstable v0.1300.0.2
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@@ -21,18 +21,19 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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switch (connection.Name)
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{
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case "set_modulus":
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case "modulus":
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float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newModulus);
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float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newModulus);
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Modulus = newModulus;
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break;
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case "signal_in":
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float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
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item.SendSignal(stepsTaken, (value % modulus).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
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float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
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signal.value = (value % modulus).ToString("G", CultureInfo.InvariantCulture);
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item.SendSignal(signal, "signal_out");
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break;
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}
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