Unstable v0.1300.0.2

This commit is contained in:
Markus Isberg
2021-03-12 15:57:04 +02:00
parent 0f6de8ada9
commit 874616027b
145 changed files with 1897 additions and 939 deletions
@@ -21,18 +21,19 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "set_modulus":
case "modulus":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float newModulus);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newModulus);
Modulus = newModulus;
break;
case "signal_in":
float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
item.SendSignal(stepsTaken, (value % modulus).ToString("G", CultureInfo.InvariantCulture), "signal_out", sender, source: source);
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
signal.value = (value % modulus).ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
break;
}