Unstable v0.1300.0.2
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@@ -31,26 +31,26 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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item.SendSignal(0, Value, "signal_out", null);
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item.SendSignal(Value, "signal_out");
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}
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partial void OnStateChanged();
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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switch (connection.Name)
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{
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case "signal_in":
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if (writeable)
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{
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if (Value == signal) { return; }
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Value = signal;
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if (Value == signal.value) { return; }
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Value = signal.value;
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OnStateChanged();
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}
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break;
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case "signal_store":
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case "lock_state":
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writeable = signal == "1";
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writeable = signal.value == "1";
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break;
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}
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}
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