Unstable v0.1300.0.2

This commit is contained in:
Markus Isberg
2021-03-12 15:57:04 +02:00
parent 0f6de8ada9
commit 874616027b
145 changed files with 1897 additions and 939 deletions
@@ -83,23 +83,23 @@ namespace Barotrauma.Items.Components
string signalOut = sendOutput ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(0, signalOut, "signal_out", null);
item.SendSignal(signalOut, "signal_out");
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in1":
if (signal == "0") return;
if (signal.value == "0") return;
timeSinceReceived[0] = 0.0f;
break;
case "signal_in2":
if (signal == "0") return;
if (signal.value == "0") return;
timeSinceReceived[1] = 0.0f;
break;
case "set_output":
output = signal;
output = signal.value;
break;
}
}