Unstable v0.1300.0.2

This commit is contained in:
Markus Isberg
2021-03-12 15:57:04 +02:00
parent 0f6de8ada9
commit 874616027b
145 changed files with 1897 additions and 939 deletions
@@ -481,7 +481,7 @@ namespace Barotrauma.Items.Components
character.AnimController.UpdateUseItem(false, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((item.Condition / item.MaxCondition) % 0.1f));
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
public override void ReceiveSignal(Signal signal, Connection connection)
{
//do nothing
//Repairables should always stay active, so we don't want to use the default behavior