Unstable v0.1300.0.2
This commit is contained in:
@@ -325,23 +325,23 @@ namespace Barotrauma.Items.Components
|
||||
return transducerPosSum / connectedTransducers.Count;
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1.0f)
|
||||
public override void ReceiveSignal(Signal signal, Connection connection)
|
||||
{
|
||||
base.ReceiveSignal(stepsTaken, signal, connection, source, sender, power, signalStrength);
|
||||
base.ReceiveSignal(signal, connection);
|
||||
|
||||
if (connection.Name == "transducer_in")
|
||||
{
|
||||
var transducer = source.GetComponent<SonarTransducer>();
|
||||
var transducer = signal.source.GetComponent<SonarTransducer>();
|
||||
if (transducer == null) return;
|
||||
|
||||
var connectedTransducer = connectedTransducers.Find(t => t.Transducer == transducer);
|
||||
if (connectedTransducer == null)
|
||||
{
|
||||
connectedTransducers.Add(new ConnectedTransducer(transducer, signalStrength, 1.0f));
|
||||
connectedTransducers.Add(new ConnectedTransducer(transducer, signal.strength, 1.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
connectedTransducer.SignalStrength = signalStrength;
|
||||
connectedTransducer.SignalStrength = signal.strength;
|
||||
connectedTransducer.DisconnectTimer = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user